So you're not using link files at all now? Does this mean you've ditched 'nice' named folder mappings and are just putting everything into the weird named folders and relying on equiv to sort out duplicates?
What happens when someone downloads another 'level-set' pack in the future but doesn't have the first level set -- do you bundle all the common tetxures in there as well?
I think we should make some decisions on how to do this and stick to it rather than trying to create packs in lots of different ways and with different dependencies because we're trying to help out different kinds of users.
Personally, I favour a different approach now that equiv files are available:
1) Texture a group of levels together purely in terms of their environments (no sprites, creatures etc) and release with their own equiv file
2) Texture other items on a case by case basis (Lara, Wolf, Bear, etc) and release each one as a stand-alone pack with it's own equiv file that then 'inserts' this object into all levels
3) Once (1) and (2) are done, bundle up the whole thing as one massive download with one merged equiv file.
Of course, this only works if we can use multiple equiv files -- Paul, is that possible?