Reply 20 of 27, by Glidos
- Rank
- l33t
Don't be so hard on Nicht. Glad it wasn't me that was looking at this. I wouldn't have thought to look for patches, because it was so typical of a Glidos problem. I would have spent a month trying to fix Glidos. Actually I bet some of the problems can be fixed by changing Glidos, but only in ways that deviate from correct Glide emulation and hence break other games.
I know about the problems with mission briefing. The game writes directly to the frame buffer to do that. Glidos has to pass the game a pretend frame buffer, and check the whole area for changes. Its difficult to know when to check; too often and everything runs too slow.
Also I'd expect you not to be able to run the game above 640x480. But you wouldn't gain much if you could, because Glidos already expands the resolution in a way that has similar effects.
When you got a bad frame rate with v1.23, did you get lots of messages (all capitalised) in the Glidos dialog?