Reply 40 of 192, by JC
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How do you ensure that you delete all the duplicates of this texture in all the other capture folders?
This is down to the methodical way that I choose to work. I described this elsewhere: To start work on a new level I scan through the capture folder and sort all the bits into sub-folders (i.e 'lara', 'rock', 'earth'...). Its a lot cleaner now because I can simply delete the bits that the equiv file has taken care of - e.g 'lara' - and I have a clearer picture of the work that will be involved.
I had to back-track to clean up the earlier levels. I generated an equiv file from just the Peru levels then pasted it into an excel spreadsheet. Using filters, this enabled me to locate all instances of duplicate textures and/or link files and delete all but those that I wanted to keep as the 'base'. It took a whole day (and much blaspheming...) but it was a job that only needed to be done once!
Paul wants to mix and match levels
We shouldn't let him do it!
I assume here that the equiv file you refer to would be a complete one for the entire game?
It could, but it doesn't need to be...It could just be updated to include each 'add on' pack that gets released. I think I have comitted a cardinal sin with my equiv file - but I'll raise this matter later....