Yeepee! That did the trick.
Man, Microsoft is so full of muck. It's probably unrelated, but I have noticed that something went very wrong in TR2~5 after updating from DX9.0b to DX9.0c more than a year ago. For some reason, I can spot thin black lines between polygons, especially on Lara's mesh and on the sky's texture -- it looks a bit like the OpenGL texture clamp issue some games were having after OGL 1.2. But here the catch is, it only happens when one enables AA or AF, which of course kinds of kill all the fun...! I've confirmed this to happen on two different systems (Win2K+GF3, WinXP+R9550) and the only common point is DX9.0c.
Ah, I seriously digress... I should properly report this in the Windows forum, but just in case someone knowledgeable has also encountered this problem, feel free to suggest some solutions... 😵
Anyway, psVoodoo works very well with Croc's demo. NFS2SE on the other hand has a problem; it seems to work (I can hear music and roaring engines in the background) but the display remains completely black. I can kill it with the Task Manager without any problem though. Here's the log attached.