Sorry Paul, but you forgot to fix "16revelation2.mp3" (without "s") 😅
Slube, here's the fixed trigger for the Colosseum. I tried a lot of solutions, the easiest being to check the sofa -- almost invisible in the far distance on the balcony. But even Glidos can't see it soon enough, except from oblique camera angles.
Ultimately, I decided to focus on the Midas initial (M) which adorns the highest tiles above the tiers, and I put two safety checks for the walls and stairs. Phew! Took me about four hours 😵
Tell me if it works for you. Hopefully it won't trigger anywhere else -- I can't remember the Midas letters being used outside the gold statue and the roof tiles of the Colosseum.
[Edit] I feel a bit dumb! I didn't realize we came up with the same solution, but with different values -- I should have had a look at your proposed triggers in the first place.
The check for the yellow floor is probably redundant with the one for the stairs since they seem to come in two most of the time, but it won't do any harm I guess. I'd set it like this:
5E44F14BFEC8BEAA0F3CC529C899FB5E
(128--192)(128--192).txt
Trigger: Locations\Colosseum 4
Check: width > 160
Check: bottom < 200
Anyway, give a try to my triggers and keep us informed. I didn't check much of the level beyond the arena, but I think the M check should be safe enough to not occur all over the place.
Just curious -- I see you've set your own M trigger with the following values:
Check: left > 169
Check: right > 202
It looks odd to me. To my understanding, left > 169 means that the left border of your texture must be beyond X:169, and right > 202 means that the right border of your texture must be beyond X:202. Is it what you had in mind?