Reply 100 of 301, by slube
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Thanks for your work on this. I know what you mean about the time. It took me about four hours to get to this point.
My fix actually wasn't too bad, but what I don't like about it is that it only works if you walk slowly. If you run, it doesn't trigger. Yours works better though, because it always triggers. It does seem to start a little early though, especially if you run, but that's a really minor thing. If there's a way to delay it by a step or two, that would be nice, but if not, it's definitely fine. It also doesn't seem to go off anywhere else, though I probably won't know for sure until someone releases a texture pack so that I do the whole level.
It looks odd to me.
What I was attempting to do was to try to set as many parameters for that point as I could, so that it would only trigger in one place, but I don't know that the "more is better" approach really works. The values were put there inductively, by putting in a value, seeing if it triggered, then adjusting it to respond when I stepped up. I'll be the first to tell you that I don't fully understand the ramifications of all the settings, though I am understanding more. I think I was able to do pretty well at the location "TheFolley", but there I had some advantages of location.
At any rate, thanks again for doing this. It's the only trigger for that level, but it's such a great place, and such a great audio clip, it really adds a lot. I think at this rate, we'll have all the triggers in before too long, in time for the textures.