JC , thanks - On the KHamoon levels did you get a few textures that required hand editing also ?
Paul I tried generating the equiv files in a number of ways:
A)first my standard way by adding new textures to teh "omni" (has all the textures) capture file and runnig the the equiv on that folder .
B) if the above method has some kind of trouble I check it by Isolating jus the folders I am trying to get the equiv to link .
if this fails to give the desired result then I re-try both a and b on a differenent OS ( W98 in this case ) if that fails I then try another computer altogether .
Although I must apologize to you as I think that JC is correct in that it is the textures being slightly different .
After reading his comment I double checked the textures , I was using the 'difference' method ( using PSP to drop one texture onto another as a difference filter layer , if the textures are exactly the same the result is all black ) to see if they were the same , upon re-examination I noticed that there are minor differences (very very minor like say a couple of pixels being for example black = 253 as opposed to being black=255) .
They are obviously the same textures so I would hazard a guess that the differences stemed in most cases from how the bit maps were compressed/created (by the TR team ) in the first place.
er, sorry about the sky is falling bit , looks like I wil have to hand assemble the links 😀