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Reply 100 of 124, by TheTombRaider

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**BUMP**

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 102 of 124, by TheTombRaider

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Awwww! So the TRX project is dead and there are no tomb raider unfinnished business texture packs? If there are none then how do I make my own?

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 104 of 124, by TheTombRaider

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Thanks for the info. Is there any way I can edit JC's work so that the textures he made modify the unfinished business textures? I know how to do it i'm just asking could I do it and post the uploaded link here and just give JC credit. Because he didn't really finish his work and I know other people would like JC's wonderful work in unfinished business.

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 105 of 124, by Glidos

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There is possibly a partially automatic way to extend existing packs to UB. It's something I've been meaning to have a look at. I'd describe the process, but I'd need to remind myself as to how the tools work.

Reply 106 of 124, by TheTombRaider

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no need to explain, I am already finished retexturing the first level!:happyhappy:

Here are some pics with Glidos and JC's textures:

http://imageshack.us/photo/my-images/259/glidos1.jpg/

http://imageshack.us/photo/my-images/705/glidos2.jpg/

http://imageshack.us/photo/my-images/214/glidos3.jpg/

http://imageshack.us/photo/my-images/21/glidos4.jpg/

http://imageshack.us/photo/my-images/6/glidos5.jpg/

http://imageshack.us/photo/my-images/585/glidos6.jpg/

http://imageshack.us/photo/my-images/20/glidos7.jpg/

http://imageshack.us/photo/my-images/259/glidos8.jpg/

http://imageshack.us/photo/my-images/36/glidos9.jpg/

http://imageshack.us/photo/my-images/853/glidos10.jpg/

http://imageshack.us/photo/my-images/253/glidos11.jpg/

http://imageshack.us/photo/my-images/214/glidos12.jpg/

http://imageshack.us/photo/my-images/703/glidos13.jpg/

http://imageshack.us/photo/my-images/543/glidos14.jpg/

http://imageshack.us/photo/my-images/94/glidos15.jpg/

http://imageshack.us/photo/my-images/716/glidos16.jpg/

http://imageshack.us/photo/my-images/337/glidos17.jpg/

http://imageshack.us/photo/my-images/822/glidos18.jpg/

http://imageshack.us/photo/my-images/51/glidos19.jpg/

Here are some pics of the same places without Glidos and JC's textures:

http://imageshack.us/photo/my-images/717/withoutglidos1.jpg/

http://imageshack.us/photo/my-images/812/withoutglidos2.jpg/

http://imageshack.us/photo/my-images/338/withoutglidos3.jpg/

http://imageshack.us/photo/my-images/21/withoutglidos4.jpg/

http://imageshack.us/photo/my-images/825/withoutglidos5.jpg/

http://imageshack.us/photo/my-images/824/withoutglidos6.jpg/

http://imageshack.us/photo/my-images/826/withoutglidos7.jpg/

http://imageshack.us/photo/my-images/443/withoutglidos8.jpg/

http://imageshack.us/photo/my-images/716/withoutglidos9.jpg/

http://imageshack.us/photo/my-images/208/with … utglidos10.jpg/

http://imageshack.us/photo/my-images/96/withoutglidos11.jpg/

http://imageshack.us/photo/my-images/14/withoutglidos12.jpg/

http://imageshack.us/photo/my-images/855/with … utglidos13.jpg/

http://imageshack.us/photo/my-images/696/with … utglidos14.jpg/

http://imageshack.us/photo/my-images/707/with … utglidos15.jpg/

http://imageshack.us/photo/my-images/4/withoutglidos16.jpg/

http://imageshack.us/photo/my-images/707/with … utglidos17.jpg/

http://imageshack.us/photo/my-images/94/withoutglidos18.jpg/

http://imageshack.us/photo/my-images/440/with … utglidos19.jpg/

You can see by the pictures in Glidos 7 8 and 9 that I took JC's textures where when you put the artifacts in the obelisk of Kamoon level and replaced the empty holes in the obelisk. It really makes sense that the artifacts would still be there in the bonus level so that's why I replaced them. The levels look really good with JC's Textures! All I did was create the Unfinished business text files for Glidos to read and replace them with his textures. I repeat these are not my textures and I only finished JC's work! I still have to replace the other three bonus levels. 😁 Will be posting a link soon! 😉

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 108 of 124, by TheTombRaider

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yes i am inspecting them individually and changing the text files accordingly. I didn't know you could generate the info automatically. what tool is it and how do you do it?

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 109 of 124, by Glidos

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Here's the tool. It does all sorts of things. It can capture all the textures from the level files, putting them in the specially numbered folders. When you have the captures from the original game and from UB you can make an equiv file, which lists the names of matching textures. I can't remember exactly how you generate the equiv files. I think you have to put all the numbered folders you want the tool to work on into one common folder. Once you have the equiv file that says how the UB textures relate to those of the original game, you can join it with the equiv file from JC's pack, and then use the joined one in place of the original.

On the other hand, the way you are currently doing it will work; it just takes more time.

Attachments

  • Filename
    GenEquivMap.zip
    File size
    205.18 KiB
    Downloads
    340 downloads
    File license
    Fair use/fair dealing exception

Reply 110 of 124, by TheTombRaider

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thank you so much!!! this is going to help alot. Yeah I think this is going to save a load of time. Should have the download link soon! Thanks!

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 111 of 124, by TheTombRaider

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Here is my latest work. It's JC's sand texture with my own version of the old sand footprints:

Old Sand Footprint Textures:

Straight:

12819264128.png

Turn:

19225664128.png

New Sand Footprint Textures (Sand made by JC, footprints made by me):

Straight:

sandfootprints.png

Turn:

sandfootprints5.png

JC didn't have any sand footprint replacement textures so I decided to make these. They will be included in the link that I will be posting very soon! Thanks for the tool it helped me alot!

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 112 of 124, by Kaminari

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I seem to remember that GenEquivMap also helped with the different builds of TR/UB. (Some textures are not layed out the same way depending on the localized version.) Or was it another tool?

Ryzen 2600X 4.2 GHz | Radeon RX 6650 XT 8 GB | DDR4 16 GB | Win10-64 Pro

Reply 113 of 124, by Glidos

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Kaminari Redux wrote:

I seem to remember that GenEquivMap also helped with the different builds of TR/UB. (Some textures are not layed out the same way depending on the localized version.) Or was it another tool?

That's exactly right, and it's in the same way that it can be used to generate maps for UB from TR.

Reply 114 of 124, by TheTombRaider

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how do you use the tool exactly? I've been boggling my mind trying to figure it out. I know that it manually makes a equiv file for that certain level and I have all of the textures. I just don't get how to make the equiv file and the textures go together so Glidos reads it. Do you just use text files like I am now or can the tool manually extract them into a text file? THX

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 115 of 124, by TheTombRaider

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**BUMP**

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 116 of 124, by Glidos

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It's really quite a complicated procedure, I'm afraid. Firstly you need to use the tool to capture the textures from the level files on the CDs. You want to capture the UB level that you are intending to work on, and all the TR levels. The tool will capture the textures in a special folder structure that Glidos understands. For each level there will be several folders with 32-digit hex names, and within each of those several images with names made up of coordinates. What you are trying to construct is a file (known as an equiv file) that will tell Glidos where the UB level images can be found within the TR levels.

Once you've captured the UB level you wish to work on, and all the TR levels, make a copy of the UB level folder. Call it LeftToDo (say). Then make another copy called Working (say). Choose a TR level and copy its 32-hex-digit folders into Working with the ones from the UB level. Now you can use the "Generate" tab on the tool to create an equiv file from the "Working" folder. Inspect the equiv file to see if it has any mapping in it (it's just a text file). If it has no mappings, you need to try other TR levels until you find matches (each time deleting "Working" and recreating it from the UB level and the new TR level). Once you have an equiv file with mappings, keep it safe. Perhaps put it in the TR level folder from which the mappings came, or give it a special name to denote which TR level it came from.

Now look at the mappings in the equiv file. One part of each mapping will be the path of one of the image files in "LeftToDo". For each one you find, delete the image from "LeftToDo". This is important to avoid conflicting mappings. Now repeat the process for each TR level, keeping each equiv file safe.

Ok. That's most of the work done. Next you should collect all of the equiv files into one big one. Use cat on unix or drop one after the other into a text editor. DON'T then delete the individual ones. They might be needed if something goes wrong later.

Now you need to update the texture pack. Shouldn't matter which texture pack you choose, other than it needs to have textured the levels of TR from which you found mappings. You'll find that the texture pack already has an equiv file. You need to join your equiv file with that of the texture pack, and then replace the old one in the texture pack with the the result of the join. You CANNOT use unix cat or a text editor this time. You must use the "Join" tab on the tool. That will take two equiv files and generate the join.

That's it. Good luck.

Reply 117 of 124, by TheTombRaider

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that does sound complicated, so you just put the textures like JC's textures into the folders that Glidos captures then make the equiv file right? If that's how you do it the that's great!

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft

Reply 119 of 124, by TheTombRaider

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Ohhhhh Ok i got it now!!! Thanks for the help and the instructions i'll get back to my work right away!

"A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. Everything lost is meant to be found."
--Lara Croft