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First post, by jman0war

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Hi
I've recently downloaded Glidos and am really enjoy the trip down memory lane as i play thru Tomb Raider 1.
It's working great so far except for one annoying thing:
Often, the game crashes when i attempt to Save.
Which results in a corrupted save file, and i must load up an earlier one.
To exit the crashed game i must EndTask on Glidos.
I'm playing: "Tomb Raider Unfinished Business Premier Collection"
Has anybody else experienced this?
Is there any thing i could try to fix it?

Reply 7 of 18, by Glidos

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Yeah. Delete the whole of the TOMBRAID folder, and use the preconfigured archive from the Glidos web site. I expect they've fiddled with the exe a bit to get around some problems with XP or Vista, but you don't want any of those fiddles when running under VDos32.

It would be handy if you could send me your Tomb.exe, and then I might be able to update VDos32 to work with that too, so others don't run into the same problem.

Reply 8 of 18, by PolanX

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But i am not sure that this is the TOMB.exe which make Vdos32 crash...

How can i send you this file? By Mail?
Moreover, there is also a tombub.exe file. Do you want it too?

A last question, a stupid one! Where can i find the preconfigured archive on Glidos site?

Reply 13 of 18, by Kaminari

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PolanX wrote:

And what about the audio pack, only the 6 first levels are concerned by this pack aren't they?

Not quite, the pack first and foremost restores the few ambient tracks from the PC version in the entire game. As a "bonus", it also adds the missing cues from the PS1 version, but that's a work-in-progress (more like a stall-in-progress right now, but it ain't over till it's over).

Reply 15 of 18, by Glidos

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wd wrote:

int21/f2 is a netware call, maybe the configuration file has some networking
enabled? Maybe just ignore f2 in vdos32.

Oh right. Weird! I wonder what would be causing Tomb.exe to make Netware calls?

Reply 17 of 18, by Glidos

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wd wrote:

Does the cs:ip pair make sense? Is it pmode32 when that window comes up?
Maybe it just went off and incidently hit some int21 call.

Yeah, looks ok. VDos32 can only run protected mode code. It handles the loading of 16bit pmode drivers, but it can't run realmode code (not yet anyway - I think I've found a trick 😁 ). When cs = 1b, its just using the Windows app code segment.

Reply 18 of 18, by wd

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Maybe just put up a debug version that ignores 0xf2 calls of int21
to see if it works then. Didn't find any call to this function or similar
code in the executables for this though, so it might just have crashed.