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First post, by Glidos

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High definition textures - well there aren't any, but there might be soon. I've just released v1.23 of Glidos, and this has a facility that makes it very easy to create texture packs for TR1; you just have to edit .bmp files with Paint. You can scale the textures up, paste bits of photos from your digital camera into them, draw on them, whatever you like. By doing so, you can dress Lara up in new clothes, redecortate her home, anything really. I've uploaded a little example that puts pictures of my family on the walls of her house.

Another possibility is to find textures that match the originals, but are of much higher quality. The texture packs use 24 bit images, rather than the 8 bit originals, and most of the textures can be increased in resolution by a factor of 4 in both dimentions. I'm hoping someone might start up a project to update the whole game. I haven't the artistic ability, but I've provided the means.

Cheers,
Paul.

Reply 1 of 11, by CraigG

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Paul, that sounds like a great idea.
And I hope, if it takes off, it doesn't stop it TR.
Could it possibly be incorporated into any other Glide DOS game ?

Just a side note,

I use a lot of emulators. Infact, I use pratically every PC emulator out there.
Now one brilliant feature that makes an emulator better than the original machine, is "Save States".

Is there any way a save state feature could be incorporated into Glidos ?
Not only would it be useful for times when you just don't get the time to play games, it would also be useful for tracking down bugs and problems.
And even better, it would be great in this texture pack idea.
I could say, mess around with level 4 for instance. Change some textures to my own, then upload them with a save state for users to test out.

Is it feasable, mate ? Or a bit difficult to code in ?

Cheers,

Athlon 64 3000+ stock
MSI NForce 4 K8N Neo Platinum
2Gb RAM
nVidia Geforce 6800GT stock clocks
SBLive! Platinum + Audigy ZS2 Drivers
WinXP Pro SP2

Reply 4 of 11, by Glidos

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CraigG wrote:

Paul, that sounds like a great idea.
And I hope, if it takes off, it doesn't stop it TR.
Could it possibly be incorporated into any other Glide DOS game ?

It may work with some already but not with others. It depends on whether the game uses the gu or the gr Glide interface to create textures, and on what type of textures it uses. It may be possible to make the facility more general in the future.

Just a side note, I use a lot of emulators. Infact, I use pratically every PC emulator out there. Now one brilliant feature th […]
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Just a side note,

I use a lot of emulators. Infact, I use pratically every PC emulator out there.
Now one brilliant feature that makes an emulator better than the original machine, is "Save States".

Is there any way a save state feature could be incorporated into Glidos ?
Not only would it be useful for times when you just don't get the time to play games, it would also be useful for tracking down bugs and problems.
And even better, it would be great in this texture pack idea.
I could say, mess around with level 4 for instance. Change some textures to my own, then upload them with a save state for users to test out.

Is it feasable, mate ? Or a bit difficult to code in ?

Cheers,


I'd never considered that. Nice idea. Might be possible, but difficult. The thing is the game isn't running under Glidos's emualtion; its running in a DOS box, which in tern is a Windows process (for NT, 2000 and XP). It might be possible to suspend the process and write the memory image to disc, but it could be hard to restart the process, what with all the connections to dlls and the like. Probably possible, though.

Reply 5 of 11, by Glidos

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Schadenfreude wrote:

> By doing so, you can dress Lara up in new clothes

Nude Raider all over again!

Yeh that's a problem. I thought of making certain textures unalterable, but then you can't really change her clothes. Then I thought of making it so that certain textures had to be vetted by me, but that would be too awkward. What I've ended up doing is making certian textures unalterable in the unregistered version, with the thought that, well if you paid for Glidos you should be free to do what you like with it. And having the unregistered version doctered means that Glidos isn't going to end up offered for download from porn sites.

Reply 6 of 11, by Glidos

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Nicht Sehr Gut wrote:

Paul, you're killing me. You've come up with yet another "re-vitalization" that will distract me... Duke3D source ports, WinBlood, all I need now is "LOOM 3D".

Ah, you should blame the company I usually work for. They've taken to not paying me lately, so I've taken to not working for a while, and I've ended up doing nothing but Glidos enhancements.

Reply 7 of 11, by Nicht Sehr Gut

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Originally posted by Glidos Ah, you should blame the company I usually work for. They've taken to not paying me lately, so I've taken to not working for a while,...

Been there...still there actually...and yet...my backlog of things I intend to play some day is some still growing.

Reply 10 of 11, by Kaminari

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I'm shocked. Honest! This texture overriding feature is absolutely brilliant. You've opened a real Pandora box, my friend 😁

Wait... I can see myself unsharpening the default textures, and... OMG... recalibrating the color saturation to make them look more vibrant again, like in the software mode... Can't be, can't be... Am I dreaming or what? 😮

Oh, on a sidenote... Paul, did you by chance implement a switch in the Glidos.ini to deactivate your built-in audio CD support? Otherwise I will revert for now to your previous Glide2x.ovl test version, so that I can get audio music in Redguard via SAPU.

Great, no - terrific job!

Reply 11 of 11, by Glidos

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Kaminari wrote:

I'm shocked. Honest! This texture overriding feature is absolutely brilliant. You've opened a real Pandora box, my friend 😁

Wait... I can see myself unsharpening the default textures, and... OMG... recalibrating the color saturation to make them look more vibrant again, like in the software mode... Can't be, can't be... Am I dreaming or what? 😮

Hadn't thought of recalibrating the colors; great idea. I had thought of scaling the defaults up, sharpening them and adding in a detail texture, but best of all would be to find some suitable real-world textures.

Oh, on a sidenote... Paul, did you by chance implement a switch in the Glidos.ini to deactivate your built-in audio CD support? […]
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Oh, on a sidenote... Paul, did you by chance implement a switch in the Glidos.ini to deactivate your built-in audio CD support? Otherwise I will revert for now to your previous Glide2x.ovl test version, so that I can get audio music in Redguard via SAPU.

Great, no - terrific job!



Ah yes, forgot that. But all the changes are in the main exe, so you can use the Glide2x.ovl I gave you.