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First post, by Duffman

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I'm wondering if it is possible to make glidos use less processing time without damaging it.

from what I understand it would be very difficult.

MB: ASRock B550 Steel Legend
CPU: Ryzen 9 5950X
RAM: Corsair 64GB Kit (4x16GB) DDR4 Veng LPX C18 4000MHz
SSDs: 2x Crucial MX500 1TB SATA + 1x Samsung 980 (non-pro) 1TB NVMe SSD
OSs: Win 11 Pro (NVMe) + WinXP Pro SP3 (SATA)
GPU: RTX2070 (11) GT730 (XP)

Reply 1 of 3, by Glidos

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I tried taking out the calls that increase the process priority for the actual game, and several people complained that the sound then broke up.

I've made it now so that at least the priority is throttled back when no graphics commands are being issued and the game is waiting in a busy loop for a key press.

There is one other little experiment I want to try when I remember.

Reply 2 of 3, by Duffman

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If you still have that version, could I try it

MB: ASRock B550 Steel Legend
CPU: Ryzen 9 5950X
RAM: Corsair 64GB Kit (4x16GB) DDR4 Veng LPX C18 4000MHz
SSDs: 2x Crucial MX500 1TB SATA + 1x Samsung 980 (non-pro) 1TB NVMe SSD
OSs: Win 11 Pro (NVMe) + WinXP Pro SP3 (SATA)
GPU: RTX2070 (11) GT730 (XP)

Reply 3 of 3, by Duffman

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never mind found it.
I tryed it out and I don't get sound problems, at least not on the games I've tested (I only have GTA and blood).

MB: ASRock B550 Steel Legend
CPU: Ryzen 9 5950X
RAM: Corsair 64GB Kit (4x16GB) DDR4 Veng LPX C18 4000MHz
SSDs: 2x Crucial MX500 1TB SATA + 1x Samsung 980 (non-pro) 1TB NVMe SSD
OSs: Win 11 Pro (NVMe) + WinXP Pro SP3 (SATA)
GPU: RTX2070 (11) GT730 (XP)