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First post, by Barry_Purplelips

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Come on man, can't be that hard to implement 😎

I've already given up on Glidos for Splat Pack support, but if I could only have regular Carmageddon running without those nasty black outlines completely destroying sprites, I'll be set. If it's about money, set the price, I'll pay.

dgVoodoo appears to have been abandoned or something, and it too suffers from said limitation. Basically the only way to get paletted textures working correctly with NVIDIA cards is to stick to a model from the FX line and a very old Forceware build.

No love for Carma? 😢