Reply 120 of 177, by Thor
using GeForce3 card on Dell OEM P4 1.3, 768 ram Santa Cruz sndcard. most current files from Glidos RB section the two place into root of RB3D. OpneGL.log can be supplied if needed for reviews but not attached here.
removed all patches and used stock RB3D disk files only this run.
had no problems with terrains and all graphics maximum preferences - fps 29 to 50 based on all views 😀 this dropped when the ground attack started on infantry position namely big time after flaming a MG nest and the DH2's dropped in for a dance. the fps then down to about 12 to 15. Seemd the fps would bounce up again after putting a a couple hundred meters between me and the MG or nme DH2s.
aircraft graphics or some of the tiles depicting specific parts still had the intermittent 'black" trim around eindecker / EIII wing edges but no longer the tail. Note that this vanished when I got wing damage. Also from cockpit view got a grey square "pop up" at times - most annoying for UOF. von Testpilot -- 🤣 when he was shooting a DH2:)
Not sure but still instincts make me think a texture / pallette / palmap thing.