Thank you for your answer.
I've installed the latest nvidia drivers for my GPU and I've noticed some improvement: Those white lines are almost gone. They were quite thin already, but now they're really difficult to spot, so I guess that won't be a problem anymore.
The sound is still a bit delayed, like in this video I found:
http://www.youtube.com/watch?v=aPXVNkucusY
It's almost unnoticeable until she starts shooting the bats and then keeps her guns at 0:46. I've seen other videos where such sound lag doesn't exist, so I don't know what to think.
I just wanted to point out some other things I've found these days:
- When executing the game via Direct3D (psVoodoo), I've found a huge lag when trying to enter the ingame menu. That's some seconds of lag, but when I selected 16bit Colour, the lag is reduced considerably, not completely though, and besides, using 16bit Colour is not the solution...graphics look worse. Is there a way to get rid of it while using psVoodoo? I want to use it because OpenGlide makes pickups visible through ledges and stuff, which is kind of weird (and normal??)
- I'm using a joypad mapped with Xpadder. Everytime I run the game, the menu's rolling like crazy until I press all directions on the D-pad. Even then, it still rolls aleatory sometimes, and even Lara moves towards any direction for a sec -usually forward- right after loading a savegame.
- When I load a savegame, all the sound triggers are reset, so for example: Lost Valley-> I save my game after killing the T-Rex. If I load the savegame and go back to the entrance of the valley, the T-Rex music starts playing again as soon as I reach the trigger by the broken bridge. Is this normal on the pc version? It didn't happen on the psx, that's for sure.The saving system was different, though.
And I think that's all for the moment 😅 😅 😊