First post, by silverlok
hello Paul,
I completely forgot how to update the texture paks. I believe I still have the software on one of my old machine to access the files through the ftp , but dread trying to remember which one and resurrect it .
I would very much like to complete the texture mapping , and especially address those annoying issues on the last couple of levels ( atlantis coming to mind ) where either I either didn't completely capture and map all the textures , or it's one of those weird bits like happens when trying to map UB and TR1 in the same pass.
if someone one has already posted a complete texture map somewhere for tr1 and Ub ( or solved mapping them together ) please point me there good sir.
the reason I ask is that I stumbled on this https://www.youtube.com/watch?v=9ru8g56inso and switched the t.v. over to sbs and damned if it didn't look pretty cool for a ( soon to be) twenty year old game,I figured it would look better on my own set and I am curious and a bit nervous about looking back over all those textures. I thought it would be nice to review them in 3-d.
side note:
I did get TR1 working with the occulous rift , but limitations forced the image to be stretched ( height wise ), still an interesting experience though.
side note 2:
Did you ever consider adding "Interstate 76" to the Glidos roster?