I started to use Glidos for playing Tomb Raider, and found out, that there is bad support for wide screen formats. Big wide screens become more popular and popular (with 16:10 and 16:9 angles), but Glidos offers only limited choice of old screens, or 1600x1200, what is "normal" screen with 4:3 aspect ratio, but unfortunately I cannot use this resolution on my monitor.
My wish is, that Glidos should have support for screen formats 1680x1050 and 1920x1080. I have tried to enter those resolutons manually, but OpenGL mode refuses to open this resolution, or switches to 1024x768 in left upper screen corner, and Direct3D shows 1024x768 window centered to black screen. It were great, if it could use and show me whole new generation bitmaps in full glory.
mainboard: Gigabyte G31M-S2
Processor: Core 2 Duo E8200, 2666 MHz
RAM: DDR2 4 GB (under Windows XP 3,6 GB)
Graphics: Nvidia Geforce 9600GT, 512 MB