First post, by Glidos
Big, big improvement in Glidos. One of the worst problems I've been fighting against is making the DOS games run at correct speed. At last I think I've found the solution, for most games at least. What I hope you will notice in the new version.
* Games play exactly at the right speed. The most noticable improvement is in Descent II: at last the controls don't go wonkey when playing under XP. In fact it is smooth, smooth, smooth.
* No more bumping the priority of the DOS game so that it can make it look like your computer has crashed. Silly me: I discovered that the right thing to do is drop the priority.
* The DOS side shuts down when the Windows side of Glidos is closed, so no more windowless DOS games hanging around.
* Just while I was fiddling, I added an extra resolution setting of 1600 x1200.
There's a few games that the new method doesn't work for, so I've provided a way to reinstate the old method of control. In the Glidos.ini file, if you set ControlJudderFix to 1 then you get the new PIT control method. If you set it to 2, you get the old method, with the behaviour you would have got with a value of 1. If you set it to 3, you get the behaviour you used to get from value 2. A setting of 1 is the best as long as it isn't one of the games that go funny.
As its a big change, I've decided not to release it yet on the main web site. I wondered if some people here would mind trying it out first. Here it is.