Paul,
The second pollpipe.dll makes the sound stutter again. Moreover, it slows down the game (TR, TRUB, Redguard) to a crawl after a while -- much like one of the previous test dlls you posted on the forum a while back.
Kaminari wrote:Paul,
The second pollpipe.dll makes the sound stutter again. Moreover, it slows down the game (TR, TRUB, Redguard) to a crawl after a while -- much like one of the previous test dlls you posted on the forum a while back.
Well, what did you expect? That card puts out a ton of heat and plopping a high-powered fan on it is about the only way to keep it from burning up. You want cutting-edge? Sometimes the price you pay isn't measured only in dollars. Besides, its the one card that NVidia fully credits 3dfx/Voodoo tech as being a major part of it (which explains why it kind of reminds me of the Voodoo 5 6000).Originally posted by Glidos [B]I'm a bit worried about nVidia now. I heard the GeforceFX sounds like a vacuum cleaner and can be heard in the next city
DosFreak wrote:Paul, You should poll your customers to see who has what. Would probably make it easier to develop for them.
Of course it's probably better just to tell 'em to upgrade...especially in the case of emulation.![]()
Kaminari wrote:Good news: the sound stuttering is gone (again)!
[B]
Bad news: I've got a strange side effect in TR/TRUB... Mmm, well - put simply, there's no lighting anymore. The world has turned dark as in a coal mine, except for the immediate surroundings of Lara. Creepy!
[B]
Using the old timing method (ControlJudderFix = 2) turns the light on again. I can take a snapshot if you need one. But as far as the sound is concerned, it works like a charm for me (and Redguard is not affected by the 'lighting bug').
[B]
PS: I think it was alcohol, but I'm not so sure after a couple of days. Thanks for caring![]()
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