Sourceforge...

Developer's Forum, for discussion of bugs, code, and other developmental aspects of GliDOS.

Postby Stiletto » 2002-9-27 @ 18:50

Stiletto wrote:Time to hit the promotion trail again... *sigh*


Got one bit of promotion here:
http://www.glideunderground.com

I'll continue on it.
:)
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Nice

Postby GoldFinger » 2002-9-27 @ 19:03

Nice, I had login to post there too, just dont remeber my password... :)
GoldFinger
Member
 
Posts: 152
Joined: 2002-9-26 @ 17:00

Postby Snover » 2002-9-27 @ 20:34

Fabio, my designs are ALWAYS simple and ALWAYS are W3C compliant (except for this design, and that's because I didn't do most of it -- it was released as free and I did some tweaking of it... initially I tried rewriting it with XHTML 1.0, but that fell through, mostly because there are some "obscurities" with XHTML that don't show up with HTML 4.01).
Snover
l33t++
 
Posts: 5209
Joined: 2002-6-30 @ 04:47

Great

Postby GoldFinger » 2002-9-28 @ 00:56

Great stuff,
I am including you as admin in sourceforge so you can edit and change whatever you like, including the webpage.
I trust you completely... :)
GoldFinger
Member
 
Posts: 152
Joined: 2002-9-26 @ 17:00

Re: Great

Postby Nicht Sehr Gut » 2002-9-28 @ 03:02

GoldFinger wrote:I trust you completely... :)
*shudder* Do you know you've done? What you have UNLEASHED?!
User avatar
Nicht Sehr Gut
l33t
 
Posts: 3630
Joined: 2002-6-30 @ 17:32

Postby Snover » 2002-9-28 @ 08:40

Heh heh heh...

*busily deletes the OpenGLide account at SF.net*

;)
Snover
l33t++
 
Posts: 5209
Joined: 2002-6-30 @ 04:47

Postby Stiletto » 2002-9-30 @ 13:36

Question about 5, Fabio:
This is part of where wrappers confuse me. Wouldn't "porting" OpenGlide to D3D necessitate a full rewrite? How does the word "port" apply here?

I'd still like to know if I should attempt to round up other wrapper authors.

Linux - I have an idea of someone who could help. I'll go look him up.

Added a news item to SourceForge. Note that we still need to add a binary release and update CVS. Also note: could do with a manual to explain all the INI entries, etc. I'll see what I can do about that.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby Stiletto » 2002-9-30 @ 13:42

Secondly, see this gentleman's post:
https://sourceforge.net/forum/forum.php?thread_id=118195&forum_id=59816

Just updated to a GeForce so was very interested to see that finally there is a glide wrapper on sourceforge. A few things:

*) You've released this code under GPL, as such the code cannot be used with any commerical or closed source software. Since all stuff using glide falls into these areas you need to revise the license to LGPL (Lesser or Library GPL).

*) Do you wrap to gl?

*) I assmue you don't have people helping you with Linux support, do you need it?

*) What is the current state of play with the wrapper. Whats done, needs to be done and any known issues?


Fabio, please send him a message answering his questions... Paul, you can add any comments you deem necessary by emailing/private messaging Fabio. :) A volunteer's offer to help is always appreciated...
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby GoldFinger » 2002-9-30 @ 13:44

Well, porting to Direct3D would require some major changes in the code, that is correct, maybe not a complete rewrite but it would be like using OpenGLide ideas to make a new D3D wrapper.
Porting to linux should be very easy as the sources almost do not require any special windows handling and that is the only part really needed to be changed.
I did a first source release, we need to do a new release. But I would like to look at the code and test it before we make a new one if that is ok.
GoldFinger
Member
 
Posts: 152
Joined: 2002-9-26 @ 17:00

Postby Glidos » 2002-9-30 @ 14:42

Stiletto wrote:Note that we still need to add a binary release and update CVS.


The type of update we need to do has to be done by the sourceforge admin. It is in hand. Should be a couple of days, saving technical hitches.

I don't think we will know how much is left to do and whether we really need a lot of people on this until Fabio gets to see the current state of things. It may be best to see what problems need to be solved and then see if we need help with them.
User avatar
Glidos
l33t
 
Posts: 3116
Joined: 2002-8-08 @ 02:55

Postby Stiletto » 2002-9-30 @ 14:48

... okay :)
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby Glidos » 2002-9-30 @ 14:54

GoldFinger wrote:I did a first source release, we need to do a new release. But I would like to look at the code and test it before we make a new one if that is ok.


Very wise. I know of at least one issue I'm pretty sure will be important. I removed the capability for OpenGLide to create its own window. This was when I was only interested in it being used by Glidos. And since it is only over the last month or so that the interest has returned in using the updated version back under Windows, I haven't gotten around to putting it back. This I believe will stop a lot of games working although they used to. I think this is what stops Long Bow 2 working. Mind you not a big change to put the facility back.
User avatar
Glidos
l33t
 
Posts: 3116
Joined: 2002-8-08 @ 02:55

Postby Stiletto » 2002-10-01 @ 21:29

Alter the Make file to optionally use/don't use the MMX code and optionally create/don't create a window? Then Paul's code and OpenGlide's code could co-exist.

...

Can you compile OpenGlide using MingW?
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby vladr » 2002-10-02 @ 03:42

Stiletto wrote:Sent an email to Khalid Shaikh, one of the first Glide wrapper authors, and to one of the news posters there.


Hmmm, which Khalid, this one, or is it this one? If it's the latter then we were in school together. ;) What a small world, heh?

V.
User avatar
vladr
Oldbie
 
Posts: 894
Joined: 2002-6-30 @ 20:09
Location: Montréal, QC, CAN

Postby Nicht Sehr Gut » 2002-10-02 @ 06:19

vladr wrote:Hmmm, which Khalid, this one, or is it...
Sure hope it's not the first...otherwise you might find "bots" crawling around your computer's insides...
User avatar
Nicht Sehr Gut
l33t
 
Posts: 3630
Joined: 2002-6-30 @ 17:32

Postby Stiletto » 2002-10-02 @ 19:21

vladr wrote:Hmmm, which Khalid, this one, or is it this one? If it's the latter then we were in school together. ;) What a small world, heh?


It's the latter, of course!
See?
http://www.shakeinc.com/KhalidShaikh_June2002.htm
Rewrote 3DFX’s Glide Driver using Direct3D calls. Games which previously required a 3DFX video card would now run on anything. Published in international PC Gamer magazine for achievement.


Yes, Khalid was one of the first to do this.
"Inspired by Microsoft's minigl wrapper, Khalid Shaikh, a D3D hacker has decided to write a DX portable version of Glide. The story doesn't have anything specifically to do with OpenGL, but its pretty cool. Unfortunately, the lawyers at 3DFX don't seem to think so."
Recommended readings:
http://www.glideunderground.com/articles/wrapperstory/
http://www.glideunderground.com/3dfx/
One of his first articles: http://www.glideunderground.com/articles/Article_WhatisaGlideWrapper.html

He used to have an article detailing the whole sordid story, but I can't find it anymore... Hm...

He also has http://www.shakenet.com/ too. :)

I thought about asking you about him a while back when I saw your page was hosted at McGill, but I forgot. :)

BTW - this was the last official word on Glide wrappers from 3dfx.
http://www.glideunderground.com/interviews/GlideWrapperStatus/default.asp
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby Stiletto » 2002-10-02 @ 19:22

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

Postby Snover » 2002-10-03 @ 00:14

"Glide has gone Open Source"

Uh, it has? If so, how come there is so much difficultly locating source and such? (or am I drunk?)
Snover
l33t++
 
Posts: 5209
Joined: 2002-6-30 @ 04:47

Postby Stiletto » 2002-10-03 @ 14:12

Snover wrote:"Glide has gone Open Source"
Uh, it has? If so, how come there is so much difficultly locating source and such? (or am I drunk?)


See here:
http://sourceforge.net/projects/glide

However, I've looked in the CVS and do not see anything that seems to be source code for the Glide SDK. Perhaps I'm wrong. Maybe Paul or Fabio could shed some light on the subject.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 4133
Joined: 2002-7-01 @ 21:57

YES

Postby GoldFinger » 2002-10-03 @ 14:41

Yes,
Glide has gone OpenSource some time ago, maybe I still have it somewhere in my home HD, as soon as I get home I will check and put it somewhere for others to download.
It helps a lot, but not that much since most of it are low level calls to voodoo registers.
GoldFinger
Member
 
Posts: 152
Joined: 2002-9-26 @ 17:00

PreviousNext

Return to GliDOS Development

Who is online

Users browsing this forum: No registered users and 1 guest