Reply 20 of 31, by HunterZ
- Rank
- l33t++
Well, I got Daggerfall working under WinXP with VDMS v2.0.4 + update1 + emuadlib v1.0.4.4 + launchpad v1.0.0.7. I did the following:
1. Installed the CD I mentioned
2. Copied to the hard drive all files from the ARENA2 directory (and subdirectories) that were on the CD but not the hard drive
3. Edited the z.cfg file to point the cd path at the hard drive and changed the install size from dfall_large to dfall_huge
4. Made a batch file that says:
set dos4gvm=@dagger.vmc
fall.exe z.cfg
5. Ran the sound config program with VDMS to set up Sound Blaster sound and Roland Sound Canvas MIDI (I have a GM/GS soundfont installed)
6. Ran the batch file with VDMS via launchpad
The game runs as well as it did under Win9x on this computer, which is to say that everything is fine except for some major bugs:
- Walking is too slow
- Jumping is too weak
- Climbing is too hard
I tried using speedset v1.0.2 in the batch file, but it seems to have little effect. If I go much lower than -25 the game doesnt seem to want to load. I'm not sure how well other slowdown utilities will work. Under Win9x or pure DOS, moslo never worked very well (sometimes it would fix the problem but the game would be choppy). I had another program called SLOW (a hack oif AT-SLOW) but I dont know that it would work too well in WinXP.
I tried emailing Bethesda about this years ago when I first got this PII-450, but they never believed the problems I continue to have with Daggerfall to this day. Maybe I could underclock my CPU on the fly or something, but that would make VDMS run worse probably. Oh well.