WolverineDK wrote:Gemini000: depending on what soundcard you have, then you can maybe try get the soundcard to remove some of the static. My Xfi can remove noise, so maybe there is an option with your soundcard that can help you out there ?
Technically, there is no soundcard on my main system. It's an onboard Realtek chipset that's definitely not made for professional recording. >_>;;;
If my secondary system wasn't lacking its own onboard audio chipset I'd move its SoundBlaster card to my main system. I also kinda drained my excess funds on all the new equipment so I can't really go out and get a new sound card yet, at least, not a really good one. Maybe in a few months.
It's no big deal though. The stereo mic on my new video camera is surprisingly decent, just uni-directional and thus very sensitive to the position of an audible source. My first attempt to use it for audio I had it pointed downwards too far and upon playback there was this really weird, pulsing, bass-heavy static in the background. After listening to it long enough I realized it was my heartbeat! :O
HunterZ wrote:My wife worked in and taught theatre lighting and sound design and commented that your new camera's mic does sound noticeably better. I didn't know she was paying any attention lol
I've been making module music for over a decade and wear expensive headphones. When I first did the audio for ADG with my lackluster equipment I spent nearly two hours trying to figure out how I could make it better. The process involved noise removal, clip fixing the captured audio, a fairly large bass boost, normalization, running a compressor TWICE, and then finally more normalization. With the mic on my camera, the process is merge from stereo to mono, noise removal, small bass boost and normalization. I don't even have to run the compressor. :)
HunterZ wrote:edit: I also noticed that the graphics seem to have been scaled bad either in DOSBox or when being converted to a streaming video format. The horizontal lines in the game intro are especially noticeable. Any idea what happened there?
They're only a single pixel tall. Since I'm correcting for the aspect ratio, they don't blend nicely. Not really much I could've done about that, except skip the aspect ratio correction, but then the game would've looked squished vertically.
HunterZ wrote:I've realized while watching this episode that Microprose must like big manuals, as my Hyperspeed and X-COM manuals are ginormous as well. In fact, it'd be nice to see a review of X-COM because I've been intimidated from trying to play it due to its complexity and huge manual. X-COM is available on Steam; it actually comes bundled with DOSBox 0.72 so you'll probably want to copy the game files out of the Steam folder for use with your normal version of DOSBox.
I'll add it to my requests list. ;)
And yeah, Microprose did huge manuals with most of their games. Wait until I eventually get around to Advanced Tactical Fighter: the manual is so thick they had to ring-bind it! :O
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg