Reply 20 of 894, by Peixoto
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wrote:Alright thanks Peixoto. So for Dino Crisis 2, how would I go about creating custom bindings that would fit my xinput controller. Like emulate mouse/keyboard combinations to the controller? I know you did this for DIno Crisis, but I don't know how to do it for the second one. I've already set usemacros and controller to true. Anything else I havve to add in the ini file?
The keyboard emulation is done with the option macros. On Dino crisis 1, it is like this:
macros=Up,Down,Left,Right,c,v,d,z,b,b,x,x,F5,A,F9,w,Up,Down,Left,Right
which button corresponds to which keys depends only on the order that the keys are listed. Check the Dino Crisis 1 help page and you will figure it out
wrote:Peixoto, thanks for this tool. Can you create patches for Star Wars Episode 1 Racer (Podracer) and Star Wars Episode 1 The Phantom Menace games that enable dumping textures and replacing them with custom higher resolution ones? Widescreen hacks with proper aspect ratio would also be nice. These games work very well on modern systems via dgVoodoo. I think they use the same game engine.
I have included a patch for The phantom menace in the last update, duplicate the ini file to use it with the other game.
I also fixed a few other issues, but widescreen patches (for me at least) are not trivial. There are probably people out there
that can do that kind of stuff easily, but for me it is very time consuming