nGlide

Schedules and announcements about program releases.

Re: nGlide

Postby Stiletto » 2017-12-14 @ 21:38

Congrats to Zeus, this was unexpected:

nGlide 2.00 (with a new, optional Vulcan backend) has been released:
http://www.zeus-software.com/forum/view ... f=2&t=2044

nGlide 2.00 changelog:

Glide2:
-added support for BoaBite 3D
-added support for K.O. Boxing
-added support for Natural Fawn Killers
-fixed Pył rare depth buffer bug

Glide3:
-fixed Die Hard Trilogy 2 regression (dx backend)

Miscellaneous:
-added Glide to Vulkan emulation
-new option in nGlide configurator: 'Video backend'
-new environment variable: NGLIDE_BACKEND
-new option in nGlide configurator: 'Refresh rate: By desktop'
-nGlide configurator window now repaints properly after resolution change
-nGlide configurator now implements both ANSI and Unicode WinAPI variants
-ICC profiles are no longer ignored in fullscreen mode
-game window coordinates are now restored properly on close


As always, download, and the best user support, found over at http://www.zeus-software.com. :)

Download:
http://www.zeus-software.com/downloads/nglide
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Re: nGlide

Postby Kerr Avon » 2017-12-19 @ 21:00

Thanks for this, nGlide is great!
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Re: nGlide

Postby Azarien » 2018-1-04 @ 16:27

Stiletto wrote:-added Glide to Vulkan emulation


I wonder what was the point, or is it just that Vulkan is getting trendy. Does it solve any problems?
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Re: nGlide

Postby F2bnp » 2018-1-04 @ 16:43

Future proofing could be a reason.
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Re: nGlide

Postby leileilol » 2018-1-04 @ 18:42

Vulkan has more potential for low level fakery of the Voodoo chips themselves, though I can't imagine that on zeus' roadmap (dithered mips, etc)
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: nGlide

Postby DracoNihil » 2018-1-06 @ 17:41

Well having a Vulkan backend, if it's mature enough, means I can use this under Wine and have it talk more or less to my actual Vulkan renderer than WineD3D.
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Re: nGlide

Postby Srandista » 2018-3-27 @ 07:13

It seems, that with current drivers from AMD (from version 18.3.1), Vulkan support is fixed on their cards, so now even Radeon cards can utilize Vulkan API as its backend.
My overkill "retro" PC - Pentium E6500K, 512MB/2GB RAM, Radeon 9500@9700 (Softmod), 80GB HDD, Win 98/XP
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