Reply 140 of 223, by ruthan
Hmm, its again some half backed solution, because these drivers doesnt support Direct3D at all.. so its nice for Glide games, but for Direct3D games you need something else..
PCem is more complete solution, but probably slower.
Added option to merge LFB writes to BACK buffer and deferred til buffer swap. Improved performance and compatibility of OpenGlide for games that do multiple lock/unlock within a frame (eg. Pyl, Archimedean Dynasty).
Could you share compiled windows binary? Im not used to compile something as probably most of windows users.
Im old goal oriented goatman, i care about facts and freedom, not about egos+prejudices. Hoarding=sickness. If you want respect, gain it by your behavior. I hate stupid SW limits, SW=virtual world, everything should be possible if you have enough raw HW.