Reply 440 of 895, by mercador
wrote:That is not the patch. The game must have been patched to look for the ddraw.dll. There is a link for an alternative executable in the help page, try that.
So I recovered the ddraw.dll file and used the alternative executable in the help page. Now I get a black screen and soon after the game itself closes. Here is the full error log:
Peixotos's patch remote settings:32bit: 1CompatLayer: HIGHDPIAWARED3D: 3D3D_Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc520364db29861\nvldumd.dllDSR: 2560x1440error_log: D:\mercador\Downloads\Peixoto\Peixoto\error.logGPad: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=7;bRightTrigger=8;Start=9;Back=10;LEFT_THUMB=11;RIGHT_THUMB=12;deadzone=0.25;HD: 1injector_dir: D:\mercador\Downloads\Peixoto\Peixotomax_4x3_res: 1920x1440MHKS: 1Mydocs: D:\mercador\Documentsos_version: 10.000000resolutions_list: 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1366x768 1600x900 1600x1024 1600x1200 1680x1050 1920x1080 1920x1200 1920x1440 2560x1440script: Scripts\PhantomMenace.ahkscript_hwnd: 0x30d6atarget: C:\Program Files (x86)\Steam\steamapps\common\Star Wars Episode I Racer\SWEP1RCR.EXEtarget_dir: C:\Program Files (x86)\Steam\steamapps\common\Star Wars Episode I Racertarget_name: SWEP1RCR.EXETextswap: samples=4;thumbnail=256;path=D:\mercador\Documents\Games\PodRacer\Textures;Next=PgDn;Prev=PgUp;dump=home;Switch=end;color_switch=del;nopopins=;Quick=Shift;CreateProcessA Hook: 0CreateProcessW Hook: 0Desktop 2560x1440Direct3D user mode driver implemented in C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc520364db29861\nvldumd.dllOpenAdapter Hook 0DDraw.dll : C:\Program Files (x86)\Steam\steamapps\common\Star Wars Episode I Racer\DDRAW.dllDirectDrawCreate Hook: 0Succeeded to create DirectDrawFailed to create the IDirect3DDevice Interface 2147500034 - E_NOINTERFACESucceeded to hook IDirectDraw4::CreateSurfaceSucceeded to hook IDirectDrawSurface4::restoreSucceeded to hook IDirect3DDevice3::EndSceneSucceeded to hook IDirect3D3::CreateDeviceSucceeded to hook IDirect3DTexture2::ReleaseSucceeded to hook IDirect3DTexture2::LoadSucceeded to hook IDirect3DDevice3::SetTextureSucceeded to hook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::LockSucceeded to hook IDirectDrawSurface4::UnlockSucceeded to hook IDirectDrawSurface4::QueryInterfaceSucceeded to hook IDirectDraw::SetDisplayModeSucceeded to hook IDirectDraw4::SetDisplayModeSucceeded to hook IDirectDraw4::EnumDisplayModesSucceeded to hook IDirect3DViewport3::SetViewPort2Succeeded to hook IDirect3DViewport3::ClearSucceeded to hook IDirect3DViewport3::Clear2Succeeded to hook IDirectDrawSurface4::flipSucceeded to hook IDirectDrawSurface4::GetSurfaceDescSucceeded to unhook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::BltfastSucceeded to hook IDirect3DViewport3::TransformVerticesSucceeded to hook IDirect3DDevice3::DrawPrimitiveSucceeded to hook IDirect3DDevice3::DrawIndexedPrimitiveSucceeded to hook IDirect3DDevice3::DrawPrimitiveVBSucceeded to hook IDirectDraw::SetCooperativeLevelSucceeded to hook IDirectDraw4::SetCooperativeLevelSucceeded to hook IDirectDrawSurface4::GetPixelFormat
Succeeded to unhook IDirectDrawSurface4::FlipSucceeded to hook IDirectDrawSurface4::FlipSucceeded to unhook IDirect3DViewport3::Clear2Succeeded to hook IDirect3DViewport3::Clear2Succeeded to hook IDirectDraw::ReleaseSucceeded to hook IDirectDrawSurface4::lockSucceeded to hook IDirectDrawSurface4::UnlockSucceeded to hook IDirectDrawSurface4::bltCreate device - Device2 2147500034 E_NOINTERFACEprimary X8RGB X8RGB
Should I delete the ddraw.dll file now?