Hopefully you can do the same with all the jumper settings to set multipliers and sound card IRQ/DMAs, and recreate physical IDE ribbon hell

I'd probably try attempting modeling the parts as well, though i'm only really good with organics and less so on rigid hard edged stuff...
PCem would also need a special GL3 renderer driver for that (or maybe simply a shader that somehow imports geometry and dumps the pcem screen onto the 3d monitor's surface, complete with per-pixel lighting and screenspace reflections of the screen contents, along with moving the sound sources of the pc speaker into the physical 3d space of the case and other silly futureproofing for VR)