Gemini000 wrote:The red colour code for sound devices in the game stats means "Music Only", no sound effects. TBH, I have no idea if the VGA remake supports MT-32 sound effects, but since the MT-32 is primarily a music device, not a sound device, I figured I'd list it that way. If the game does indeed also play back sound effects over the MT-32 I can add a correction below the video itself on my website.
Good to know what your color coding scheme is, thanks. I thought it was more of a thumbs-up/down kind of thing.
I'm not sure about the VGA remake of LSL1 since I haven't played it, but the only sound effects that Sierra games won't play on the MT-32 are digitized ones. However, many (but not all) Sierra games that support MT-32 for music and digitized sound effects on the Sound Blaster either provide a driver that allows simultaneous use of both for those purposes, or provide the ability to select separate sound and music drivers. The two exceptions that stick in my mind are Betrayal at Krondor and Quest for Glory 2, in which you have to make the annoying choice between mediocre Adlib music with a few digitized Sound Blaster sounds, or amazing MT-32 music with no digitized sounds.
wd wrote:Most people don't care what the game was composed for, because they want to reproduce the sound they had when they played it "back then" which was almost always sound blaster/adlib.
This is true, although I'll never understand it. I think my desire to hear it the way the developers intended stems from the fact that I was stuck with only PC Speaker until I finally got an SB 2.0 for our 8MHz 286 around 1992. By that time, I had already played X-Wing on my cousin's 386 with a Sound Blaster Pro and an ISA Roland MIDI synthesizer (SCC-1 maybe?), so I was probably more aware than most of the various levels of sound hardware quality that existed in the DOS era.
I now own external Roland SC-88 and MT-32 MIDI synths that I use with modern machines that run DOSBox so that I can hear DOS music the way it was intended by the developers. Of course, this isn't going to be practical (if even of interest) to most people with a causal interest in DOS games, but there are still great, free software synths out there now like BASSMIDIDRV that blow away OPLx music in games that support both. I've been using BASSMIDIDRV in Windows and Timidity in Linux on my laptop as software MIDI synths for retro-gaming, and I wouldn't recommend anything less for those who are willing to go through the trouble of setting it up.
Edit: Also, for the people who are nostalgic about the Adlib, I'd play these videos:
http://www.youtube.com/watch?v=0-uAf_xMQSQ
http://www.youtube.com/watch?v=VEn7XNDKwlw