mr_bigmouth_502 wrote:Does a dual OPL2 setup have any advantages over an OPL3?
mr_bigmouth_502 wrote: Would it be possible to patch a game that uses dual OPL2s so that it can use an OPL3 instead?
carlostex wrote:I was having trouble researching this and I found two different things, both a blog and a post here on VOGONS, which only listed the two games mentioned in the video as having 2xOPL2 support.
The blog, which i assume is Nerdly Pleasures, must for sure list the games i mention. If not, it's a terrible flaw.
carlostex wrote:BTW, i confirm that F-15 Strike Eagle III also supports dual OPL2 from both the Sound Blaster Pro 1.0 and Pro Audio Spectrum.
awgamer wrote:Avast detects the peter 2.50 full installation download as filled with viruses.
Great Hierophant wrote:They were all on there, so I guess the blog isn't flawed in that way.
Great Hierophant wrote:I'm always happy to add new entries. Glad I could contribute to the video.
SKARDAVNELNATE wrote:The Dig can definitely get tedious. It gives you a lot to do but so little of it leads to any progress in the story. The worst part for me was the light bridges. Click and drag for the bones was something Windows does yet back in the DOS era I can see how that would have been an advanced control scheme. But what responds to holding down the button in place for a length of time?
SKARDAVNELNATE wrote:It's less a matter of no other puzzles in the game use the hold in place mechanic. It's more a matter of NOTHING uses the hold in place mechanic with a mouse.
I didn't ask what in the game uses hold in place. I asked what, anywhere, uses it. The only thing that comes to mind to have something close to that input method would be tablet touch screens.
kolano wrote:Is the extracted dig.la0 file identical to the original, or was it modified in some way?
DonutKing wrote:Later, when I got a Pentium 2, it didn't drop frames at all and was MUCH easier as a result. We could now breeze through levels that we used to get stuck on all the time!
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