mr_bigmouth_502 wrote:Is Master of Magic based at all on Magic: The Gathering? The types of magic that are available are extremely similar to the 5 colors of mana in MtG.
Yeah its very probable that the magic realm classification was inspiried from it,
other later games also adopt similar scheme such as Heores of Might & Magic 4 which departure from their previously 4-elements classification on Heroes M&M 3 which evidents in its Heroes' skills/abilities and supporting magical artifacts.
Back to Master of Magic,
I still unable to complete the Arcane Magic only challenge (aka no spell books challenge),
while in this challenge Spell of Mastery appear earlier on research page, every thing else are more difficult.
No beneficial units/cities/global enchantment,
can't create artifacts with spell charges nor with any imbued magical properties,
can't have better fantastic units, can't damges enemies with magic...
on DosBox i experiences slowness when dismissing the in-game sub-screen, the fadeout animation are so slow but sometimes (inconsitently) its being moderatly faster,
i didn't remember something like that happening when i play the game on my Pentium 100. I'm using "cycles=max" on dosbox's config.