VOGONS


First post, by akula65

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DXX-Rebirth v0.57 released June 19, 2011 […]
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DXX-Rebirth v0.57 released
June 19, 2011

Hello folks!

Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it’s probably the most feature-rich release we’ve pulled out so far.

Here is a small overview of the most important changes and additions:

* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse – FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt “1360″ Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Players and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt “1360″ Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64×64 pixels
* To prevent type-kills the game HUD will show “TYPING” below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes

I hope you’ll have much fun with our newest release. Get it while it’s hot!

http://www.dxx-rebirth.com/download-dxx-rebirth[/quote]

Reply 1 of 7, by akula65

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DXX-Rebirth v0.57.1 released July 19, 2011 […]
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DXX-Rebirth v0.57.1 released
July 19, 2011

Hello folks!

Precisely one month after the release of v0.57 I would like to offer you it’s successor: v0.57.1. It is a pure Bugfix version. That means no new features just less errors, less glitches and less crashes.
For a full list of all fixes please check out the Changelog which comes with each package.

I hope you’ll have much fun with our newest release. Get it while it’s hot!

http://www.dxx-rebirth.com/download-dxx-rebirth/

Reply 2 of 7, by leileilol

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This is my favorite Descent port now because it doesn't try the 'overgfx' approach, faithful breakage, and I can still run it smoothly on Pentium II!

It could use a little more work to get working on PCX2 even, theoretically...

apsosig.png
long live PCem

Reply 3 of 7, by akula65

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DXX-Rebirth v0.57.2 released! March 2, 2012 […]
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DXX-Rebirth v0.57.2 released!
March 2, 2012

Hello folks,

DXX-Rebirth v0.57.2 has been released. Again it’s just a Bugfix version. It’s intention is to make the time for the next big release (v0.58, which is supposed to introduce a fully reworked Multiplayer) a bit shorter.

It’s fixes inhclude:

Fix for bosses which did not attack after loading a Savegame
Slightly reworked Multiplayer traffic management (not fully finished until v0.58)
Fix crash when restoring Coop Savegame
Engine stability improvements / Fixes for very old Engine bugs
Crash Fix for users of PhysFS 1.x
Fix for Linking errors on newer Linux distributions (linking libmath)
New SDL.DLL has been added to fix mouse snapping when minimizing game using ALT+TAB
For a full list of changes please check CHANGELOG.txt

http://www.dxx-rebirth.com/download-dxx-rebirth/

Reply 4 of 7, by leileilol

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leileilol wrote:

It could use a little more work to get working on PCX2 even, theoretically...

Yeah, i've tried it. The screen tints are additvely blended. This is bad for PCX2. Other than that, it looks fine (!)

apsosig.png
long live PCem

Reply 5 of 7, by kolano

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leileilol wrote:

This is my favorite Descent port now because it doesn't try the 'overgfx' approach, faithful breakage, and I can still run it smoothly on Pentium II!

Could someone list/link to some of the other ports. I'd be interested in an "overgfx" version.

Reply 7 of 7, by akula65

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DXX-Rebirth v0.57.3 released! May 13, 2012 […]
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DXX-Rebirth v0.57.3 released!
May 13, 2012

Hey folks,

Today I’d like to introduce you to DXX-Rebirth v0.57.3. And as before it’s mostly a Bugfix release. A lot of work went into making the Multiplayer a lot more enjoyable and I took a lot of time to squish all the bugs that have been reported so far.

Here are some of the most important changes:

Added extension-support for FLAC files to play via SDL_mixer
Vastly reduced delay during Multiplayer matches
Fixed double collision result when weapon collides with a wall
Fixed powerups getting lost in a long Multiplayer match
Fixed incorrect collision-detection when dealing with very large walls
Fixed briefing support for Destination Saturn and Shareware
Fixed possible issues when restoring Coop Savestates
Fixed randomness for smart blobs when picking targets in Multipalyer
Made homing projectiles a bit easier to dodge
Added possibility to disable weapon autoselection while firing
Added ability to manually cycle through whole weapon list, no matter if weapon is auto-selectable or not
Many other Bugfixes and code improvements

Get the release now at the Download-page and have fun with it. And feel free to leave Feedback.

http://www.dxx-rebirth.com/