nGlide

Schedules and announcements about program releases.

nGlide

Postby VirtuaIceMan » 2010-3-05 @ 02:22

nGlide 0.92 now with Glide3 support!

Get it from here, not tried it yet myself:

http://www.zeus-software.com/

The gallery shows a good number of Glide games working: http://www.zeus-software.com/galleries/nglide
User avatar
VirtuaIceMan
Oldbie
 
Posts: 878
Joined: 2003-12-22 @ 00:57

Re: nGlide

Postby HunterZ » 2010-3-18 @ 18:27

Interesting, I wonder how well it works with Diablo 2 compared to Sven's wrapper (http://www.svenswrapper.de/english/index.html). I'd use Diablo 2's Direct3D renderer, but there are a couple bugs in it that are annoying.
User avatar
HunterZ
l33t++
 
Posts: 6072
Joined: 2003-1-31 @ 19:04
Location: Seattle

Re: nGlide

Postby ratfink » 2010-3-18 @ 19:44

HunterZ wrote: I'd use Diablo 2's Direct3D renderer, but there are a couple bugs in it that are annoying.


Had a go with Diablo 2 on a 7800gs+ the other day, didn't notice any bugs but I didn't really play for long. The game looked a lot better than I recall it used to in directx. What bugs did you have?

Think I'll try this wrapper, though I'll be sad if it means I don't need these voodoo cards I ended up collecting a few years ago :happyhappy: .
User avatar
ratfink
Oldbie
 
Posts: 1488
Joined: 2006-5-09 @ 15:06

Re: nGlide

Postby HunterZ » 2010-3-18 @ 19:48

Off the top of my head I can only remember that once you complete a certain quest in the jungle chapter, there's an item (dagger or something?) floating on a pedestal in town. With the Direct3D renderer, the item is not visible (I guess because it gets rendered behind the blue orb instead of on top of it?). Looks correct with a Glide wrapper though.
User avatar
HunterZ
l33t++
 
Posts: 6072
Joined: 2003-1-31 @ 19:04
Location: Seattle


Re: nGlide

Postby HunterZ » 2010-4-01 @ 14:56

Nice. One of these days I need to try to get something like that working so I can try Redguard.
You're perfect, yes it's true...but without me, you're only you.
User avatar
HunterZ
l33t++
 
Posts: 6072
Joined: 2003-1-31 @ 19:04
Location: Seattle

Re: nGlide

Postby Glidos » 2010-4-01 @ 15:04

Glidos had supported Redguard for like years
User avatar
Glidos
l33t
 
Posts: 3114
Joined: 2002-8-08 @ 02:55

Re: nGlide

Postby HunterZ » 2010-4-01 @ 15:10

Yeah but it's not free, and I probably wouldn't use it for anything else.
You're perfect, yes it's true...but without me, you're only you.
User avatar
HunterZ
l33t++
 
Posts: 6072
Joined: 2003-1-31 @ 19:04
Location: Seattle

Re: nGlide

Postby Glidos » 2010-4-01 @ 15:42

Redguard is so good it is probably worth it, but not now there's a free option. I think Redguard works with Gulikoza's original release (using OpenGlide).

I wonder what the problem is with nGlide and Blood. The slowness cant be due to x86 emulation because Glidos in DOSBox mode runs ok.
User avatar
Glidos
l33t
 
Posts: 3114
Joined: 2002-8-08 @ 02:55

Re: nGlide

Postby Qbix » 2010-4-01 @ 16:00

I am surprised about their SVN builds of dosbox being that much faster. Or were they using 0.72 based builds before..
Water flows down the stream
How to ask questions the smart way!
User avatar
Qbix
DOSBox Author
 
Posts: 10529
Joined: 2002-11-27 @ 14:50
Location: Fryslan

Re: nGlide

Postby DosFreak » 2011-2-22 @ 14:09

http://www.zeus-software.com/forum/view ... ?f=2&t=288

nGlide 0.97 changelog:

Glide2:
-added support for Descent 2 (with DOSBox + Gulikoza patch)
-added support for F-16 Multirole Fighter
-added support for F-22 Lightning 3
-added support for Nascar Racing 3
-added support for TrickStyle
-added support for Uprising: Join or Die
-added support for Uprising 2: Lead and Destroy
-added support for Uprising 2: Lead and Destroy (Demo)
-fixed Croc: Legend of the Gobbos transparency issues
-fixed MIG-29 Fulcrum textures bugs
-fixed POD Gold car wheels bug
-fixed Powerslide texturing and primitive issues
-fixed Sports Car GT mipmap option crash
-fixed Sub Culture no movies bug
-fixed Wacky Races blue menu bug

Glide3:
-improved support for TEXTUREBUFFER extension (used by Glide64)
-fixed Sinistar: Unleashed crash

Miscellaneous:
-added support for Alt+Tab switching
-improved points and lines drawing method
-fixed compatibility with Antialiasing forced in the Display driver panel
-fixed primitive clipping problem on AMD Radeons
Last edited by DosFreak on 2011-8-08 @ 10:30, edited 1 time in total.
User avatar
DosFreak
l33t++
 
Posts: 9652
Joined: 2002-6-30 @ 16:35
Location: Your Head

Re: nGlide

Postby thedoctor45 » 2011-3-09 @ 18:51

Has anyone tested this with the most recent Wine builds?
Older versions of nGlide didn't work properly in Wine, meaning that there was no actual hardware acceleration visible when running Win9X games in Glide mode.
User avatar
thedoctor45
Newbie
 
Posts: 37
Joined: 2010-7-12 @ 16:40


Re: nGlide

Postby RoyBatty » 2011-8-09 @ 02:17

Nglide <3

Now I can play my F-16 Multirole Fighter, F-22 Lightning 3, MiG-29 \o/
User avatar
RoyBatty
Member
 
Posts: 427
Joined: 2009-8-22 @ 11:37

Re: nGlide

Postby btw3d » 2012-5-09 @ 16:30

Image Image

nGlide 0.99 Glide wrapper released, in case someone's interested.

Changelog:

Glide2:
-added support for Anachronox
-added support for Descent
-added support for F/A-18 Korea
-added support for F/A-18 Korea (Demo)
-added support for Time Warriors
-fixed Archimedean Dynasty (with DOSBox + Gulikoza patch) voxel radar indicators
-fixed Jane's Combat Simulations: F-15 Classic 2D cockpit glitch
-fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) black glitches
-fixed Montezuma's Return shadows
-fixed Pandemonium no movies and no pause menu bugs
-fixed Pył enemies visiblity range

Glide3:
-fixed Diablo 2 contrast/gamma issue
-fixed Turok 2: Seeds of Evil fog issue

Miscellaneous:
-added support for shameless plug
-fixed 4:3 aspect ratio for 1280x1024
-fixed nGlide's configuration access issue

Source here.
Downloads here.
btw3d
Newbie
 
Posts: 32
Joined: 2009-11-11 @ 22:04

Re: nGlide

Postby F2bnp » 2012-5-09 @ 17:29

Time warriors... Yeshhhhhhhhhhhhhhhhh
Nglide rocks keep it going man!
User avatar
F2bnp
l33t
 
Posts: 3371
Joined: 2007-9-23 @ 10:19

Re: nGlide

Postby jmrydholm » 2012-5-10 @ 03:49

Sweet! I love using the real hardware, but NGlide is a must-download on my laptop.
"The height of strategy, is to attack your opponent’s strategy” -Sun Tzu
“Make your fighting stance, your everyday stance and make your everyday stance, your fighting stance.” - Musashi
SET BLASTER = A220 I5 D1 T3 P330 E620 OMG WTF BBQ
User avatar
jmrydholm
Member
 
Posts: 315
Joined: 2007-7-14 @ 03:59
Location: The General Kansas City Area

Re: nGlide

Postby robertmo » 2013-3-08 @ 09:17

User avatar
robertmo
l33t
 
Posts: 4286
Joined: 2003-6-18 @ 10:35

Re: nGlide

Postby Peixoto » 2013-6-14 @ 01:44

I wrote a simple api hook to force nGlide to use ini files instead of the registry for whoever may be interested.

With this, individual configurations may be kept 'per application' and also game specific patches can be made.

I'll post i in a minute...

here it goes...

View the readme file for details

Not sure but i think you may need
MS visual c++ 2008
MSVCR90.DLL
Attachments
portable_Glide 1.00.7z
(620.6 KiB) Downloaded 192 times
Last edited by Peixoto on 2013-6-28 @ 01:46, edited 2 times in total.
User avatar
Peixoto
Member
 
Posts: 141
Joined: 2013-6-13 @ 23:48

Re: nGlide

Postby mr_bigmouth_502 » 2013-6-14 @ 04:03

I'll have to give this a try. :D
User avatar
mr_bigmouth_502
Oldbie
 
Posts: 1938
Joined: 2009-5-16 @ 19:43
Location: Canada

Next

Return to Release Announcements

Who is online

Users browsing this forum: No registered users and 1 guest