VOGONS


Reply 141 of 372, by SilverMiner

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And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?

The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 143 of 372, by BlueSkullKey

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SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/

Reply 144 of 372, by SilverMiner

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Gerwin, I had set up the env, run _make but I have some errors:
cc1.exe: Invalid option 'tune = i486'
cc1.exe: Invalid option 'Wno-pointer-sign'
make.exe: *** [obj/doomdef.o] Error 1

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The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 145 of 372, by gerwin

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The first error is because the makefile in the MBF204 source package was still set up for a newer DJGPP/GCC. I just reuploaded the source with an adjusted makefile + _make.bat.

The last error may be more severe. I don't know why you get that.

I just checked it quickly: DosBox SVN r3970 with the specified compiler actually compiles doom MBF 2.04. Eventhough DosBox is not intended to be used for such.

Last edited by gerwin on 2018-08-03, 18:45. Edited 1 time in total.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 146 of 372, by SilverMiner

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Succesfully compiled, thanks!

Last edited by SilverMiner on 2018-08-03, 18:48. Edited 1 time in total.

The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 148 of 372, by SilverMiner

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In the older _make.bat and makefile it's DJGPP folder

Now I have a cool source port to play doom on my gran's computer...

Last edited by SilverMiner on 2018-08-03, 18:59. Edited 1 time in total.

The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 150 of 372, by SilverMiner

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Gerwin,
About modified Allegro: How did you do custom resources (doom titlepic, e1m1 midi and demon sight sound ) in setup?
Where I have to put them to do?

The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 151 of 372, by gerwin

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These resources are in Allegro30\Setup\Setup.dat. Grabber.exe is a tool to modify Dat files with a user interface. It is in the Allegro30\Tools folder. Also there is Dat.exe which is a command line tool to make Dat files.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 152 of 372, by SilverMiner

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Ok, thanks

The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210

Reply 154 of 372, by gerwin

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leileilol wrote:

Unfortunately the recent versions including Doom2's SSG would hurt its chances of being recommended among the doom community as well as the archive...

It was there from the start. But I agree it should go. Instead I will try to add a script to build SSG.wad from Doom2.wad.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 157 of 372, by appiah4

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This is a pretty commendable effort, thank you gerwin. I tried it, but I think DOOM loses much of its charm in higher resolutions.

Retronautics: A digital gallery of my retro computers, hardware and projects.

Reply 158 of 372, by neozeed

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SilverMiner wrote:
And I didn't... Freaky Russian searching systems... Nope, I did... I found this https://virtuallyfun.com/wordpress/2010/12/29 … […]
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And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?

You have to read the 404 pages!

Because of those automated 'virus scans' I've been de-platformed a few times so I have to hide stuff behind a 404 page & username / passwords. They auto-generate so you have to read the page!

Reply 159 of 372, by neozeed

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BlueSkullKey wrote:
SilverMiner Maybe some of this stuff will be interesting to you https://sourceforge.net/p/crossdjgppv1/ https://sourceforge.net/ […]
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SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/

crossdjgppv2 most likely. I had set that up originally to build MAME 0.1 and Allegro as many other build sets I had simply were too new for the ASM syntax of Allegro.

I'd written about it here:

https://virtuallyfun.com/wordpress/2018/03/04 … r-ms-dos-djgpp/

It was.. hours of fun 😵

Also I've used it to build my lame / minimal changed doom:

https://sourceforge.net/p/crossdjgppv1/DooM/ci/master/tree/

Although I haven't merged in all the x68000 changes, but I did get it to (mostly) compile with GCC 1.27, which is the first public versions support for the i386 with BSD syntax showed up! the only thing 'missing' is the m_fixed stuff.