VOGONS


First post, by DosFreak

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http://www.moddb.com/mods/gmdx

Changelog: http://www.moddb.com/mods/gmdx/features/gmdx-v7-changelog

What if? What if Ion Storm Austin continued to work on Deus Ex rather than releasing it when they did? What if it were more unco […]
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What if? What if Ion Storm Austin continued to work on Deus Ex rather than releasing it when they did? What if it were more uncompromising in it's design? What if it's widely agreed upon flaws were no more? GMDX may very well be the closest answer. The goal is to expand upon the game whilst strictly staying true to the original design principles of Ion Storm.

Any developer could keep working on their game post-release in theory, further expanding and refining, but the nature of the game industry demands you move onto your next project.
Ion Storm granted the opportunity to anyone to contribute to the fine game that is Deus Ex. Few have the insight or the dedication to get it right, however...

Project Lead/Design by CyberP.
Additional Programming by dasraiser.
Installer by ggrotz

More life-like & challenging AI, in addition to new enemy types.
Higher quality weaponry through attention to detail & polish.
Deeper and balanced RPG systems.
Expanded choice & consequence design.
Stabilizes Deus Ex's massively declining difficulty curve.
Adds an extra optional difficulty mode for those who seek additional challenge.
Further simulated systems.
Fixes many bugs.
Improved level design.
Enhances various visual effects (explosions, gore, projectiles etc).
Improved audio design.
Many miscellaneous new features.
"GMDX feels more like the designers intended than the wonderful but flawed product that hit the shelves in 2000."
-WildcatPhoenix

"A true, remastered edition of the original Deus Ex."
Rob12772

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