First post, by Geri
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TitaniumGL the OpenGL to D3D wrapper:
http://users.atw.hu/titaniumgl/index.html
discontinued
TitaniumGL the OpenGL to D3D wrapper:
http://users.atw.hu/titaniumgl/index.html
Just wondering, but what exactly does it benchmark? Is it mostly integer, vector integer, scalar floating point, vector floating point, or a mix?
For this:
model name : AMD FX(tm)-8320 Eight-Core Processor
stepping : 0
microcode : 0x600081f
cpu MHz : 3813.187
512 x 256 gave me between 48 and 49ish fps, while
320x160 gave about 87 to 88.
Dual Katmai Pentium III (450 and 600MHz), 512ish MB RAM, 40 GB HDD, ATI Rage 128 | K6-2 400MHz / Pentium MMX 166, 80MB RAM, ~2GB Quantum Bigfoot, Awful integrated S3 graphics.
Intel Core i7 980X @4.13GHz HT off, windows 8.1 64
32 bits, 12M poly:
1600x600 : 12.1-12.3
512x256 : 73-74
320x160 : 119-120
64 bits, 12M poly:
1600x600 : 16.0-16.2
512x256 : 88-90
320x160 : 152-154
64 bits, 183M poly
1600x600 : 14.8-15.2
512x256 : 77-78
320x160 : 123-125
R9 3900X/X470 Taichi/32GB 3600CL15/5700XT AE/Marantz PM7005
i7 980X/R9 290X/X-Fi titanium | FX-57/X1950XTX/Audigy 2ZS
Athlon 1000T Slot A/GeForce 3/AWE64G | K5 PR 200/ET6000/AWE32
Ppro 200 1M/Voodoo 3 2000/AWE 32 | iDX4 100/S3 864 VLB/SB16