Reply 800 of 862, by __ggorts
I just ran all rubicon2 maps after downloading (had rubXmY names). I'll try rrp again.
I just ran all rubicon2 maps after downloading (had rubXmY names). I'll try rrp again.
Bah, I'm confusing myself here... It's actually Rubicon Rumble Pack -- https://www.quaddicted.com/reviews/rrp.html. This one has issues.
I'm testing now the locust and telefragged maps.
I don't expect it to work at all for the telefragged map, I may have to talk to sezero to see why it won't load.
Even the locust needs more memory I think. I haven't yet tested telefragged. I can try a couple of parameters at the command line (also I'm using the qdfitz client).
It's loading now (locust). Edit: at least it goes further but then the COM_loadfile: not enough space for maps....
I set -mem 384 and it loads fine in qdosfx.exe should be OK in fitzquake too.
Also i had to delete the glquake meshes folder from id1 because the grunts looked all fucked up otherwise.
Both these maps seem to have very high memory requirements and the error is one thing or another (as I try different parameters; such as the loadfile error above or insufficient heap size). Otherwise, the other map I tried worked fine.
Edit: I'll try the -mem 384. It would've taken me a while to try such a high value! I'll del the meshes.
Also busy areas are faster in 320x200 with the ASM compared to relying on a voodoo card for it. The locust map is about 20-25fps on average for me on that pentium 3 550.
The software renderer takes a lot of shortcuts so for stuff like this it actually helps in low res compared to a voodoo card.
Had page fault with dosbox mem=512 and quake -mem=384. Tried this with dosbox mem=512:
qdfitz -width 512 -height 384 -game rrp -mem 256 +map locust
And that started the map as you expected with the higher -mem. Thanks! I'll try the telefragged map next.
Edit: I will try the software renderer, too, for locust map.
telefragged fails in fitzquake with a cache_alloc: allready allocated error and qdosfx wont allow it because of an sz_getspace overflow. i'll have to talk to sezero to find out why.
I just pushed a new build of qdos a few minutes ago at http://dk.toastednet.org/QDOS/QDOS_EXE_LATEST.7Z with the extended limits needed for the GL vertices for locust.bsp
I have the cache_alloc:already allocated error, too, for telefragged map. I can try a couple of parameters, although they were probably tried before.
Edit: I just saw your msg; it must be something not bypassed by parameter.
Thanks for the update! I'll run locust again and continue to test telefragged.
Yeah, I don't know specifically what it is. Newer QuakeSpasm must have some sort of support (or a bug fix) for the zone cacheing and maybe the network sequence is setup earlier than it is now.
I hope it's a simple change. I just tried the latest qdosfx with locust and show the allowoverflow set error, but I have to try qdos; qdfitz was fine with locust map.
Edit: qdos shows error with Mod_LoadBmodel: funny lump size in telefragged and locust.
Oh, you are not trying on easy skill? I just read theres an error with easy skill trying to load telefragged.
Oh, I'll try that. I am not too good with mod installations. 😀
I personally play it on easy most of these new mods are geared towards players who like exclusively play nightmare every day of their lives since 1996. 🤣.
Heh. Not me! I would have trouble with easy skill level.
I'm starting q1 without map name and then set skill and map at console.