First post, by Maraakate
Thanks to ggorts efforts we now have 3dfx rendering in Q2DOS with Mesa 5.0.2! I've tested it on a Voodoo 2, Voodoo 3, and Voodoo 5. The Voodoo 1 code path works fine in emulators, so it should work OK on real hardware as well.
To get started with it first download regular Q2DOS as you will need the gamex86.dxe (and gamespy.dxe if you want to use the server browser).
Then, grab the latest 3DFX compile here. Before you extract, look at the directories and copy the glide3x.dxe you need to your root quake 2 directory.
[*] SST1 -- Voodoo 1
[*] CVG -- Voodoo 2
[*] h5 -- Voodoo 3 and up
Run Q2FX.exe and select 3dfx Opengl from the video menu (or start with +set vid_ref gl) and start playing!
Here are some screenshots from my P2 400 with a Voodoo 5 5500 (framerate is lower than typical because I had to disable SLI) with GL_NEAREST_MIPMAP_LINEAR for that slightly old-school blocky software feel 😀