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First post, by hail-to-the-ryzen

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eDuke32 built in mingw32/gcc46 for Win95 (Pentium architecture). Archived binaries and patch which originate from 1-1-2010 source code. The binaries may be copied to a directory named eduke32.

eDuke32 is compatible with Duke Nukem 3d and the Atomic Edition. It also features mouse look. Single player mods include: Duke Nukem Forever 2013 (DNF), Duke Forces (not tested; 2016 mod so likely not compatible), Duke Plus (not tested), PYP2000 vanilla version and the eduke32 version, Starship Troopers, The Gate, WGRealms, and WGRealms2.

The eDuke32-2010 does not support a loadgame event which the DNF mod depends on. Instead, the event may be replaced with another event as a workaround. Included DNF-edited.CON in archive to replace DNF.CON from the mod (replaced loadgame event with startlevel). Also, included DNF.bat in the archive under the DNF directory. This batch file is necessary for eduke32 to run this mod. The batch file is copied to the eduke32 directory and run to start the mod; given that the main files of the DNF mod are copied to the DNF directory.

If the eduke32 startup dialog box does not display the mod selection window, then edit the eduke32.cfg file before running the batch file so that this line is equal to the mod directory: ModDir = "DNF".

This version of the WGR2 mod is not compatible with Win95 in an emulator, so instead this older 2009 version loaded in the client. A review is available. Also, archived a batch file to start the WGR2 mod. Copy the main files of the mod to the archived WGR2 directory and move the relevant batch file to the eduke32 directory to start the mod.

The PYP2000 mod requires the altered eduke32 version so it is compatible with this client. In the archive is also a batch file which is installed as described above (main files to PYP directory).

Likewise, the Starship Troopers mod's main files are copied to /eduke32/SSTTC/, but first the files must be installed by its "installer" before continuing with these instructions. That mod may not require a batch file to start. Instead, test by installing the main files in /eduke32/SSTTC/ and pointing ModDir to this folder (described above, too).

There is a directory and batch file in the archive for The Gate mod. As above, if startup window doesn't allow selection of mod directory, then edit ModDir line in eduke32.cfg.

The WGRealms is an older mod that WGRealms2, so that will run with the archived batch file and pointing ModDir to the relevant mod directory.

Note that one of more of these mods will depend on the Atomic Edition of Duke Nukem 3d (version 1.4).

User accepts sole responsibility for use of these binaries. May also test with a similar eDuke32 version which is from trunk and dated 10-7-2009.

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  • Filename
    eduke32-W95.zip
    File size
    1.34 MiB
    Downloads
    45 downloads
    File comment
    eDuke32 for W95
    File license
    Fair use/fair dealing exception

Reply 1 of 6, by hail-to-the-ryzen

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Attached updated binaries with camera bug fix as described on duke4 forum.

Also, there is an alternate Starship Troopers TC package which is customized for eduke32:
http://www.moddb.com/mods/starship-troopers-tc/downloads/sst

Attachments

  • Filename
    eduke32-W95-2.zip
    File size
    1.33 MiB
    Downloads
    34 downloads
    File comment
    eDuke32 for W95 version 2 (camera bug fix)
    File license
    Fair use/fair dealing exception

Reply 3 of 6, by hail-to-the-ryzen

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Attached updated binaries and patch for increased compatibility with Windows 95. User accepts sole responsibility for use of these binaries.

Attachments

  • Filename
    eduke32-W95-3.zip
    File size
    1.32 MiB
    Downloads
    57 downloads
    File comment
    eDuke32 for W95 version 3 (compatibility changes)
    File license
    Fair use/fair dealing exception

Reply 4 of 6, by dr.zeissler

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How much CPU-Power is required for eduke w95.

Retro-Gamer 😀PowerMac 6100-66/Houdini 486/66 - G4 Cube 450/Rage128pro OS9.0.1 - Macintosh LC/Apple IIe Card OS6.0.8 - Acorn A4000 Archimedes - Unisys CWD 486/66 + Aztech Washington

Reply 5 of 6, by DosFreak

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For anyone interested looks like eduke32_win32_20100425-1623 is the last version that works on Windows 2000 without blackwingcat.

DOSBox Compilation Guides
DosBox Feature Request Thread
PC Game Compatibility List
How To Ask Questions The Smart Way
Running DRM games offline

Reply 6 of 6, by DosFreak

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Okay, did some discovery and looks like BuildGDX supports World Tour and also works on Windows 2000 with BlackwingCat Extended Kernel and also with no keyboard or issues like with eduke32 on vanilla 2000 or BWC. Also embedded the 32bit java Oracle JRE 8 within the directory since the 32bit build doesn't include it on the site.

The last working eduke32 build on Windows 2000 vanilla or BWC was 20100425-1623. Any build after that broke the keyboard.
Something else to watch out for is old eduke32 builds try to contact the sourceforge site via http which no longer exists so the GUI hangs. Update your hosts file to point it to 127.0.0.1
The first SDL2 build after 20131012-4097 has a working keyboard in BWC but there is an incompatibility between the mouse and SDL2 with BWC causing button presses to be repeated. This appears to happen with any FPS game port using SDL2. Need to report this to BWC.

DOSBox Compilation Guides
DosBox Feature Request Thread
PC Game Compatibility List
How To Ask Questions The Smart Way
Running DRM games offline