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Peixoto's patches for a few old games

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Reply 821 of 832, by TheFizz

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Peixoto wrote on 2020-12-23, 01:58:
TheFizz wrote on 2020-12-22, 10:35:
@peixoto […]
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@peixoto

iip9BQS.png

Not sure if this is an enhanced edition. I also have Visual Studio 19 installed since I'm a .NET dev

Well, it turns out there was a file missing in the latest release. It is fixed now

For further assistance, go here: https://www.patreon.com/user?u=44312848

Yep! Works now. Thanks for the quick fix and your work on it overall!

Reply 822 of 832, by captainchin

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Peixoto, I have an error in the games Blood Omen 2 and Soul Reaver 2: It says
AutoHotkey

Error: CONTINUABLE EXCEPTION_ACCESS_VIOLATION

Mouse and Keyboard hooks have been disabled

-Press yes to exit thread and continue execution
-Press no to continue thread (debug)
-Press cancel to exit application

Exception was caused in thread id: 3568
Line: 2599
LineFile: C:/Program Files (x86)/GOG.com/Legacy of Kain Soul Reaver 2/Peixoto/Program/last

How can i do to make both games work?

Reply 823 of 832, by Peixoto

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captainchin wrote on 2020-12-25, 19:30:
Peixoto, I have an error in the games Blood Omen 2 and Soul Reaver 2: It says AutoHotkey […]
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Peixoto, I have an error in the games Blood Omen 2 and Soul Reaver 2: It says
AutoHotkey

Error: CONTINUABLE EXCEPTION_ACCESS_VIOLATION

Mouse and Keyboard hooks have been disabled

-Press yes to exit thread and continue execution
-Press no to continue thread (debug)
-Press cancel to exit application

Exception was caused in thread id: 3568
Line: 2599
LineFile: C:/Program Files (x86)/GOG.com/Legacy of Kain Soul Reaver 2/Peixoto/Program/last

How can i do to make both games work?

Support is provided here: https://www.patreon.com/user?u=44312848

Reply 825 of 832, by mattcedler

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Download link on https://www.buymeacoffee.com/Peixoto doesn't work.

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Reply 827 of 832, by brazzjazz

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Hi Peixoto, I'm not sure whether this is related to your particular fix, but I've noted that when you use widescreen resolutions with Clive Barker's Undying, the weapon / hand offset is wrong, meaning you will only see the upper part of the weapon. I tested it and it seems to be consistent with a 4:3 canvas being cropped to the respective widescreen resolution, resulting in the loss of the lower portion of the hand / weapon. It seems to be the same effect at play with cutscenes, which are also Vert-. I wonder whether the mentioned offset can be adjusted, and if so, where would that be done for an Unreal Engine 1 game?

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Reply 828 of 832, by C00kies0up

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I'm trying to get Jedi Knight: DF2 to work with your patch, but for some reason many of the textures are partly transparent which leads to a lot of bleeding and other annoying visual glitches. I've scoured this thread and noticed blam666's posts at around page 10 where he brings up the same issue, but it seems that particular issue was never really resolved? I've messed around with the settings you've implemented concerning the z-buffer, but nothing manages to fix the issue. Using dgVoodoo fixes the transparency issues, but (I assume) conflicts with whatever the patch does to avoid the HUD from scaling, because the HUD in turn no longer draws anything no matter how small I set the resolution or view size.

Here's an example of what I'm talking about, notice the transparency on the pistol and walls:

Screenshot

Jedi-Knight-Dark-Forces-II-Jk-exe-Screenshot-2021-01-17-14-08-29-18.png

Reply 829 of 832, by Peixoto

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brazzjazz wrote on 2021-01-11, 06:59:

Hi Peixoto, I'm not sure whether this is related to your particular fix, but I've noted that when you use widescreen resolutions with Clive Barker's Undying, the weapon / hand offset is wrong, meaning you will only see the upper part of the weapon. I tested it and it seems to be consistent with a 4:3 canvas being cropped to the respective widescreen resolution, resulting in the loss of the lower portion of the hand / weapon. It seems to be the same effect at play with cutscenes, which are also Vert-. I wonder whether the mentioned offset can be adjusted, and if so, where would that be done for an Unreal Engine 1 game?

C00kies0up wrote on 2021-01-17, 13:15:

I'm trying to get Jedi Knight: DF2 to work with your patch, but for some reason many of the textures are partly transparent which leads to a lot of bleeding and other annoying visual glitches. I've scoured this thread and noticed blam666's posts at around page 10 where he brings up the same issue, but it seems that particular issue was never really resolved? I've messed around with the settings you've implemented concerning the z-buffer, but nothing manages to fix the issue. Using dgVoodoo fixes the transparency issues, but (I assume) conflicts with whatever the patch does to avoid the HUD from scaling, because the HUD in turn no longer draws anything no matter how small I set the resolution or view size.

Here's an example of what I'm talking about, notice the transparency on the pistol and walls:

Screenshot

Jedi-Knight-Dark-Forces-II-Jk-exe-Screenshot-2021-01-17-14-08-29-18.png

Assistance is provided here: https://www.buymeacoffee.com/Peixoto

Reply 830 of 832, by blam666

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Whoops, coincidence. I just browsed this thread again and saw my old problems with Jedi Knight DF2 mentioned. Actually, I retried the most recent Peixoto tool after a long long time gone since my last attempt with a fresh Jedi Knight install of the GOG version (2.0.0.6) and it works absolutely fine now after applying the update patch mentioned in the instructions. The graphical glitches are gone, fov correction works etc. But I don't have any clue why that is, some drivers or Win10 stuff updated in the meantime or whatever. Maybe it's just the new version of the Peixoto tool that solved the problem.

While the graphics are working fine now, I don't seem to be able to run my original CD wav rips with the MCI emulation checked with the GOG version. No music with MCI emulation enabled. I managed to make the soundtrack work by the usual winmm.dll routine (had to use the registry fix for that, though) and MCI unchecked, but have the non-looping problem now (have to enter menu and get back to game to have the music start playing again after current track has ended).

Maybe I misunderstood the instructions? The wav files of CD1 are in the original game folder, CD2 wav files in a subfolder of that, Disk2. The tracks are named like that: 01 Track 1.wav, 02 Track 2.wav etc. On my CD, 01 Track1.wav was Track 2 originally, not sure if that is correct or if I should have let the order start at 02 Track2.wav and so on. But I'm not sure if that has anything to do with the MCI emulation not producing any music.

Reply 831 of 832, by VortexCZ

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Hi, thank you very much for the amazing opportunity to play the old and only good Tomb Raider games.
But I have a minor problem. I installed this version of Tomb Raider 2 Golden Mask https://raidingtheglobe.com/downloads/tomb-ra … r-2-golden-mask and the resolution adjustment doesn't work at all. The game still remains spread across the screen in a 4:3 ratio, but other fixes probably work (super sampling, anti aliasing ...). Is there an older version of peixoto that can really fix the aspect ratio?

Reply 832 of 832, by Peixoto

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blam666 wrote on 2021-01-18, 18:39:

Whoops, coincidence. I just browsed this thread again and saw my old problems with Jedi Knight DF2 mentioned. Actually, I retried the most recent Peixoto tool after a long long time gone since my last attempt with a fresh Jedi Knight install of the GOG version (2.0.0.6) and it works absolutely fine now after applying the update patch mentioned in the instructions. The graphical glitches are gone, fov correction works etc. But I don't have any clue why that is, some drivers or Win10 stuff updated in the meantime or whatever. Maybe it's just the new version of the Peixoto tool that solved the problem.

While the graphics are working fine now, I don't seem to be able to run my original CD wav rips with the MCI emulation checked with the GOG version. No music with MCI emulation enabled. I managed to make the soundtrack work by the usual winmm.dll routine (had to use the registry fix for that, though) and MCI unchecked, but have the non-looping problem now (have to enter menu and get back to game to have the music start playing again after current track has ended).

Maybe I misunderstood the instructions? The wav files of CD1 are in the original game folder, CD2 wav files in a subfolder of that, Disk2. The tracks are named like that: 01 Track 1.wav, 02 Track 2.wav etc. On my CD, 01 Track1.wav was Track 2 originally, not sure if that is correct or if I should have let the order start at 02 Track2.wav and so on. But I'm not sure if that has anything to do with the MCI emulation not producing any music.

VortexCZ wrote on Yesterday, 01:58:

Hi, thank you very much for the amazing opportunity to play the old and only good Tomb Raider games.
But I have a minor problem. I installed this version of Tomb Raider 2 Golden Mask https://raidingtheglobe.com/downloads/tomb-ra … r-2-golden-mask and the resolution adjustment doesn't work at all. The game still remains spread across the screen in a 4:3 ratio, but other fixes probably work (super sampling, anti aliasing ...). Is there an older version of peixoto that can really fix the aspect ratio?

Assistance is provided here: https://www.buymeacoffee.com/Peixoto