Peixoto's patches for a few old games

Schedules and announcements about program releases.

Re: Peixoto's patches for a few old games

Postby Curlyoxide » 2017-10-15 @ 04:41

I downloaded the multipatch from http://www.tombraiderchronicles.com/win ... index.html seems to be the same as the one linked in help.exe

I will make sure again that I am using the most current one

It seems to be related to directx tho since dgvoodoo’s directx dlls have no problem with 2560x1440

Thank you for the response Peixoto
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Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-10-15 @ 18:31

Curlyoxide wrote:I downloaded the multipatch from http://www.tombraiderchronicles.com/win ... index.html seems to be the same as the one linked in help.exe

I will make sure again that I am using the most current one

It seems to be related to directx tho since dgvoodoo’s directx dlls have no problem with 2560x1440

Thank you for the response Peixoto


I don't mean the multipatch, i mean my patch. DirectDraw seems to have limitations in the size of he render target, but i believe it only applies to render targets larger then the monitor resolution.

I also suspect your monitor supports 2k, but its native resolution is actually full HD.
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Re: Peixoto's patches for a few old games

Postby Curlyoxide » 2017-10-15 @ 20:58

I do have the latest one posted on the onedrive site that you linked at the start of the thread
Says 9-13-17 date on it of your patch I don’t see a more recent one released
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Re: Peixoto's patches for a few old games

Postby uncaged » 2017-10-16 @ 13:24

Peixoto wrote:
uncaged wrote:Greetings!
I have just one minor complain about Onimusha. It runs great, but it is not fullscreen on my PC.
https://imgur.com/wUlR6ls

To solve your problem, change your computer's resolution to 1280 x 960 before you start the game

Understood! Thank you very much for clarifying :)
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Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-10-18 @ 00:34

Curlyoxide wrote:I do have the latest one posted on the onedrive site that you linked at the start of the thread
Says 9-13-17 date on it of your patch I don’t see a more recent one released


Ok, it seems there is an arbitrary limitation on the size of the render target on Direct3D 7 and earlier. Fortunately
this guy (https://github.com/UCyborg/LegacyD3DResolutionHack) found a solution which i integrated with success in all my patches. I have reproduced the error in your trace file and fixed it with that solution, so it most likely will work for you and anyone with a 2k/4k monitor, but you will have to wait until next week
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Re: Peixoto's patches for a few old games

Postby Curlyoxide » 2017-10-18 @ 01:14

Ok thank you for the update

I am glad a solution can be found like I said not a game breaking bug but was an annoying one hehe

I appreciate the work that has been done tho!
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Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-10-19 @ 17:54

OK, the new version should work on 2K/4K monitors, let me know the results

Several patches also received some updates, all is detailed in the help
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Re: Peixoto's patches for a few old games

Postby Curlyoxide » 2017-10-20 @ 21:02

I can confirm latest patch fixed the resolution issue for Tomb Raider Last Revelation!

Thank you for the fix!
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Re: Peixoto's patches for a few old games

Postby catfromnesbox » 2017-11-02 @ 11:32

hey, can you fix the problem in ''sonic adventure 2 battle'' where the truck appearing above sonic
Image
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Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-04 @ 17:22

uncaged wrote:
Peixoto wrote:
uncaged wrote:Greetings!
I have just one minor complain about Onimusha. It runs great, but it is not fullscreen on my PC.
https://imgur.com/wUlR6ls

To solve your problem, change your computer's resolution to 1280 x 960 before you start the game

Understood! Thank you very much for clarifying :)


Hello,I tried to change the resolution of my computer but it does not work. Can somebody please lend me an advice? Actually, when I run game through original launcher it runs in full screen with right resolution but after the movie ends it runs extremely slow but that is why you created this patch probably...
any way I beg you could you please help me? :depressed:
Attachments
onimusha prtsc.jpg
The game in full screen mode
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Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-11-05 @ 02:36

RaZziel94 wrote:
Hello,I tried to change the resolution of my computer but it does not work. Can somebody please lend me an advice? Actually, when I run game through original launcher it runs in full screen with right resolution but after the movie ends it runs extremely slow but that is why you created this patch probably...
any way I beg you could you please help me? :depressed:


Post your error.log please and an apitrace trace file, if possible
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Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-05 @ 09:00

Peixoto wrote:
RaZziel94 wrote:
Hello,I tried to change the resolution of my computer but it does not work. Can somebody please lend me an advice? Actually, when I run game through original launcher it runs in full screen with right resolution but after the movie ends it runs extremely slow but that is why you created this patch probably...
any way I beg you could you please help me? :depressed:


Post your error.log please and an apitrace trace file, if possible


Emmm what? How? or where?
oh ok apitrace is program..
here is log from Peixoto´s file :

Peixotos's patch remote settings:
complatlayer: WinXPSP2
Controller: A=4;B=3;X=1;Y=2;LEFT_SHOULDER=6;RIGHT_SHOULDER=5;bLeftTrigger=11;bRightTrigger=7;start=9;back=10;LEFT_THUMB=12;RIGHT_THUMB=8;deadzone=0.25;ff=True;
d3D: 8
d3D_Driver: igdumdim32.dll
dshow: 1
error_log: C:\Program Files\CAPCOM\Onimusha\Peixoto\error.log
HD: 1
injector_dir: C:\Program Files\CAPCOM\Onimusha\Peixoto
max_4x3_res: 1024x768
Mydocs: C:\Users\Viktorie\Documents
os_version: 10.000000
resolutions_list: 320x200 320x240 400x300 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1360x768 1366x768
script: Scripts\Onimusha.ahk
script_hwnd: 0x280962
target: C:\Program Files\CAPCOM\Onimusha\OnimuPC.exe
target_dir: C:\Program Files\CAPCOM\Onimusha
target_name: OnimuPC.exe
Textswap: samples=4;thumbnail=256;path=C:\Users\Viktorie\Documents\Games\Onimusha\Textures;Next=];Prev=[;dump=home;Switch=del;color_switch=c;Quick=shift;nopopins=True;

Succedeed to create the DirectShow interfaces
Succeeded to hook IVideoWindow::SetWindowPosition
Succeeded to hook IMediaControl::Run
Succeeded to create Direct3D8
Succeeded to hook IDirect3D8::CreateDevice
Succeeded to hook IDirect3DDevice8::EndScene
Succeeded to hook IDirect3DDevice8::CreateTexture
Succeeded to hook IDirect3DDevice8::SetTexture
Succeeded to hook IDirect3DTexture8::Release
Succeeded to hook IDirect3DTexture8::LockRect
Succeeded to hook IDirect3DTexture8::UnLockRect
Succeeded to hook IDirect3DTexture8::GetSurfaceLevel
Succeeded to hook IDirect3DSurface8::Release
Succeeded to hook IDirect3DSurface8::LockRect
Succeeded to hook IDirect3DSurface8::UnLockRect
Succeeded to hook IDirect3DDevice8::CreatePixelShader
Succeeded to hook IDirect3DDevice8::DeletePixelShader
Succeeded to hook IDirect3DDevice8::SetPixelShader
Max Primitives8388607
Succeeded to hook IDirect3DDevice8::SetVertexShader
Succeeded to hook IDirect3DDevice8::SetStreamSource
Succeeded to hook IDirect3DDevice8::DrawPrimitiveUp
Succeeded to hook IDirect3DDevice8::DrawPrimitive
Succeeded to hook IDirect3DDevice8::CreateVertexBuffer
Succeeded to hook IDirect3DDevice8::CopyRects
Succeeded to hook IDirect3DDevice8::Present
UnLockTexture8RectHook: 0
Succeeded to unhook IDirect3DSurface8::lockRect
Succeeded to hook IDirect3DSurface8::lockRect
Succeeded to unhook IDirect3DTexture8::lockRect
Succeeded to hook IDirect3DTexture8::lockRect
Succeeded to unhook IDirect3DDevice8::SetTexture
Succeeded to hook IDirect3DDevice8::SetTexture
Succeeded to unhook IDirect3DTexture8::Release
Succeeded to hook IDirect3DTexture8::Release
736


The ssecond error log actually it does not start the game animore sounds work but video not maybe it is because I used dgvoodoocpl (the game runs beter but when sucking souls it drasticaly slows especialy when Im drawing high blue souls, the small window looked like it runed faster)btw i do not know how to use apitrace it opens comand prompt but imeditely closes

Peixotos's patch remote settings:
complatlayer: WinXPSP2
Controller: A=4;B=3;X=1;Y=2;LEFT_SHOULDER=6;RIGHT_SHOULDER=5;bLeftTrigger=11;bRightTrigger=7;start=9;back=10;LEFT_THUMB=12;RIGHT_THUMB=8;deadzone=0.25;ff=True;
d3D: 8
d3D_Driver: igdumdim32.dll
dshow: 1
error_log: C:\Program Files\CAPCOM\Onimusha\Peixoto\error.log
FMV_scale: 1
HD: 1
injector_dir: C:\Program Files\CAPCOM\Onimusha\Peixoto
max_4x3_res: 1024x768
Mydocs: C:\Users\Viktorie\Documents
os_version: 10.000000
resolutions_list: 320x200 320x240 400x300 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1360x768 1366x768
script: Scripts\Onimusha.ahk
script_hwnd: 0xc05ce
target: C:\Program Files\CAPCOM\Onimusha\OnimuPC.exe
target_dir: C:\Program Files\CAPCOM\Onimusha
target_name: OnimuPC.exe
Textswap: samples=4;thumbnail=256;path=C:\Users\Viktorie\Documents\Games\Onimusha\Textures;Next=];Prev=[;dump=home;Switch=del;color_switch=c;Quick=shift;nopopins=True;

Succedeed to create the DirectShow interfaces
Succeeded to hook IVideoWindow::SetWindowPosition
Succeeded to hook IMediaControl::Run
Succeeded to create Direct3D8
Succeeded to hook IDirect3D8::CreateDevice
Succeeded to hook IDirect3DDevice8::EndScene
Succeeded to hook IDirect3DDevice8::CreateTexture
Succeeded to hook IDirect3DDevice8::SetTexture
Succeeded to hook IDirect3DTexture8::Release
Succeeded to hook IDirect3DTexture8::LockRect
Succeeded to hook IDirect3DTexture8::UnLockRect
Succeeded to hook IDirect3DTexture8::GetSurfaceLevel
Succeeded to hook IDirect3DSurface8::Release
Succeeded to hook IDirect3DSurface8::LockRect
Succeeded to hook IDirect3DSurface8::UnLockRect
Succeeded to hook IDirect3DDevice8::CreatePixelShader
Succeeded to hook IDirect3DDevice8::DeletePixelShader
Succeeded to hook IDirect3DDevice8::SetPixelShader
Max Primitives1048576
Succeeded to hook IDirect3DDevice8::SetVertexShader
Succeeded to hook IDirect3DDevice8::SetStreamSource
Succeeded to hook IDirect3DDevice8::DrawPrimitiveUp
Succeeded to hook IDirect3DDevice8::DrawPrimitive
Succeeded to hook IDirect3DDevice8::CreateVertexBuffer
Succeeded to hook IDirect3DDevice8::CopyRects
Succeeded to hook IDirect3DDevice8::Present
UnLockTexture8RectHook: 0
Succeeded to unhook IDirect3DSurface8::lockRect
Succeeded to hook IDirect3DSurface8::lockRect
Succeeded to unhook IDirect3DTexture8::lockRect
Succeeded to hook IDirect3DTexture8::lockRect
Succeeded to unhook IDirect3DDevice8::SetTexture
Succeeded to hook IDirect3DDevice8::SetTexture
Succeeded to unhook IDirect3DTexture8::Release
Succeeded to hook IDirect3DTexture8::Release
1080127612401240124012401240124812481248124012401248124012481248124012401248124812481276124812481248124012401240124012401240124012401248124812481240124012401248124812401240124012401240124012401240124012481240124012401240124012401240124012761248124812401240
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Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-11-06 @ 04:21

I'm glad to help whenever i can, but without the trace file there is not much i can do.
APItrace comes with instructions

I also found it strange that your driver enumerates these modes: 320x200 320x240 400x300 512x384 640x400...
maybe intel drivers are different but... are you sure you don't have any other wrapper or anything installed conflicting with the patch?
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Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-06 @ 07:14

Peixoto wrote:I'm glad to help whenever i can, but without the trace file there is not much i can do.
APItrace comes with instructions

I also found it strange that your driver enumerates these modes: 320x200 320x240 400x300 512x384 640x400...
maybe intel drivers are different but... are you sure you don't have any other wrapper or anything installed conflicting with the patch?

Well it is low notebook Lenovo 100S it have integrated graphic lenovo Hd(not much) and 32 bit system without option to upgrade... Ok I will try to find out how.
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Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-06 @ 07:46

RaZziel94 wrote:
Peixoto wrote:I'm glad to help whenever i can, but without the trace file there is not much i can do.
APItrace comes with instructions

I also found it strange that your driver enumerates these modes: 320x200 320x240 400x300 512x384 640x400...
maybe intel drivers are different but... are you sure you don't have any other wrapper or anything installed conflicting with the patch?

Well it is low notebook Lenovo 100S it have integrated graphic lenovo Hd(not much) and 32 bit system without option to upgrade... Ok I will try to find out how.


Soo is it this ? DDraw.dll Image:
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StringFileInfo
CompanyName
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dgVoodoo 2.54 DirectDraw Wrapper
FileVersion
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DDraw.dll
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Copyright (C) 2013-2017
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ProductName
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VarFileInfo
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Peixoto.Dll Image:
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{0B2B8630-AD35-11D0-8EA6-00609797EA5B}
cFailed to load AHK dll
.ahk
\My Cheat Tables\
\AutoHotKey.dll
peixoto.dll
Arial
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Copyright Daniel Lobo, aka Peixoto: dabo.loniel@gmail.com
ahktextdll
AutoHotkey.dll
OPAL8
X8RGB
A8RGB
A4RGB
A1RGB
X1RGB
RG6B
wglDXUnlockObjectsNV
wglDXLockObjectsNV
wglDXObjectAccessNV
wglDXUnregisterObjectNV
wglDXRegisterObjectNV
wglDXCloseDeviceNV
wglDXOpenDeviceNV
wglDXSetResourceShareHandleNV
wglCreateContextAttribsARB
AHK Plugin
ahkReady
ahkdll
ahkExec
AutoHotKey.dll
UYVY
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DXT1
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DXT3
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DXT5
=%s(%d) : (Assembly Error) %s
%s(%d) : (Assembly Error) statement incomplete
%s(%d) : (Assembly Error) constant definition in shader body
def
%s(%d) : (Assembly Error) shader version expected
syntax error
sat
logp
expp
dst
lit
log
exp
sge
slt
max
min
rsq
rcp
bem
texld
texdepth
texcrd
phase
texdp3tex
texm3x3
texreg2rgb
texdp3
texm3x2depth
texm3x3vspec
texm3x3spec
texm3x3tex
texm3x3pad
texm3x2tex
texm3x2pad
texreg2gb
texreg2ar
texbeml
texbem
tex
texkill
texcoord
cmp
cnd
lrp
frc
mul
mad
sub
add
mov
nop
invalid mask '%s'
invalid swizzle '%s'
invalid register '%s[%d]'
invalid register '%s[a0.x + %d]'
invalid register '%s'
oFog
oPts
oPos
_bias
invalid constant
comment extends past end-of-file
preprocessor directives are not supported
#line
Internal assembler error! %d
coissue not supported in vertex shaders
a0.x can only appear once in an index expression
illegal register number
illegal register in index expression
complement cannot be used with other modifiers
complement not supported in vertex shaders
negate and divide modifiers cannot be combined
constant modifiers not supported in ps.1.4
invalid version
yacc stack overflow
statement expected
ValidateVertexShader
ValidatePixelShader
d3d8.dll
d3d8d.dll
LoadDebugRuntime
SOFTWARE\Microsoft\Direct3D
D3DX8 Shader Assembler Version 0.91
DebugSetMute
BLM
Software\Microsoft\Direct3D
DisableMMX
GenuineIntel
DisableD3DXPSGP
Application transferred too many scanlines
Invalid SOS parameters for sequential JPEG
Corrupt JPEG data: found marker 0x%02x instead of RST%d
Premature end of JPEG file
Warning: unknown JFIF revision number %d.%02d
Corrupt JPEG data: bad Huffman code
Corrupt JPEG data: premature end of data segment
Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
Inconsistent progression sequence for component %d coefficient %d
Unknown Adobe color transform code %d
Obtained XMS handle %u
Freed XMS handle %u
Unrecognized component IDs %d %d %d, assuming YCbCr
Opened temporary file %s
Closed temporary file %s
Ss=%d, Se=%d, Ah=%d, Al=%d
Component %d: dc=%d ac=%d
Start Of Scan: %d components
Start of Image
Component %d: %dhx%dv q=%d
Start Of Frame 0x%02x: width=%u, height=%u, components=%d
Smoothing not supported with nonstandard sampling ratios
RST%d
At marker 0x%02x, recovery action %d
Selected %d colors for quantization
Quantizing to %d colors
Quantizing to %d = %d*%d*%d colors
%4u %4u %4u %4u %4u %4u %4u %4u
Unexpected marker 0x%02x
Skipping marker 0x%02x, length %u
with %d x %d thumbnail image
Unknown JFIF minor revision number %d.%02d
Warning: thumbnail image size does not match data length %u
JFIF APP0 marker, density %dx%d  %d
%3d %3d %3d %3d %3d %3d %3d %3d
End Of Image
Obtained EMS handle %u
Freed EMS handle %u
Define Restart Interval %u
Define Quantization Table %d  precision %d
Define Huffman Table 0x%02x
Define Arithmetic Table 0x%02x: 0x%02x
Unknown APP14 marker (not Adobe), length %u
Unknown APP0 marker (not JFIF), length %u
Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
Caution: quantization tables are too coarse for baseline JPEG
6a  7-Feb-96
Copyright (C) 1996, Thomas G. Lane
Write to XMS failed
Read from XMS failed
Image too wide for this implementation
Virtual array controller messed up
Unsupported marker type 0x%02x
Application transferred too few scanlines
Write failed on temporary file --- out of disk space?
Seek failed on temporary file
Read failed on temporary file
Failed to create temporary file %s
Invalid JPEG file structure: SOS before SOF
Invalid JPEG file structure: two SOI markers
Unsupported JPEG process: SOF type 0x%02x
Invalid JPEG file structure: missing SOS marker
Invalid JPEG file structure: two SOF markers
Cannot quantize to more than %d colors
Cannot quantize to fewer than %d colors
Cannot quantize more than %d color components
Insufficient memory (case %d)
Not a JPEG file: starts with 0x%02x 0x%02x
Quantization table 0x%02x was not defined
JPEG datastream contains no image
Huffman table 0x%02x was not defined
Backing store not supported
Requested feature was omitted at compile time
Not implemented yet
Invalid color quantization mode change
Scan script does not transmit all data
Cannot transcode due to multiple use of quantization table %d
Premature end of input file
Empty input file
Maximum supported image dimension is %u pixels
Missing Huffman code table entry
Huffman code size table overflow
Fractional sampling not implemented yet
Output file write error --- out of disk space?
Input file read error
Didn't expect more than one scan
Write to EMS failed
Read from EMS failed
Empty JPEG image (DNL not supported)
Bogus DQT index %d
Bogus DHT index %d
Bogus DHT counts
Bogus DAC value 0x%x
Bogus DAC index %d
Unsupported color conversion request
Too many color components: %d, max %d
CCIR601 sampling not implemented yet
Suspension not allowed here
Buffer passed to JPEG library is too small
Bogus virtual array access
JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
Improper call to JPEG library in state %d
Invalid scan script at entry %d
Bogus sampling factors
Invalid progressive parameters at scan script entry %d
Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
Unsupported JPEG data precision %d
Invalid memory pool code %d
Sampling factors too large for interleaved scan
Wrong JPEG library version: library is %d, caller expects %d
Bogus marker length
Bogus JPEG colorspace
Bogus input colorspace
IDCT output block size %d not supported
Invalid component ID %d in SOS
Bogus buffer control mode
MAX_ALLOC_CHUNK is wrong, please fix
ALIGN_TYPE is wrong, please fix
Sorry, there are legal restrictions on arithmetic coding
Bogus message code %d
0123456789ABCDEF1.0.5
IHDR
IDAT
IEND
PLTE
gAMA
sRGB
tRNS
PNG
AuthenticAMD
UnknownVendr
need dictionary
IDAT
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incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
ReleaseDC
GetDC
MessageBoxW
USER32.dll
InitializeCriticalSection
LeaveCriticalSection
EnterCriticalSection
WriteConsoleW
CloseHandle
ReadFile
GetFileSizeEx
CreateFileW
CreateThread
GetProcAddress
GetModuleHandleA
GetModuleHandleW
VirtualFree
GetLastError
VirtualAlloc
Sleep
OpenProcess
LoadLibraryW
GetModuleFileNameW
KERNEL32.dll
CoUninitialize
CoSetProxyBlanket
CoCreateInstance
CoInitialize
IIDFromString
ole32.dll
PathFileExistsW
PathRemoveFileSpecW
SHLWAPI.dll
SHGetFolderPathW
SHELL32.dll
OLEAUT32.dll
GetModuleFileNameExW
PSAPI.DLL
wglDeleteContext
wglGetProcAddress
wglMakeCurrent
wglCreateContext
OPENGL32.dll
SetPixelFormat
ChoosePixelFormat
DeleteObject
CreateFontW
GDI32.dll
malloc
memcpy
wcsstr
swscanf
memset
free
??2@YAPAXI@Z
_itow_s
_wsplitpath_s
_local_unwind4
MSVCR90.dll
??3@YAXPAX@Z
_encode_pointer
_malloc_crt
_encoded_null
_decode_pointer
_initterm
_initterm_e
_amsg_exit
_adjust_fdiv
__CppXcptFilter
_except_handler4_common
_crt_debugger_hook
?terminate@@YAXXZ
?_type_info_dtor_internal_method@type_info@@QAEXXZ
__clean_type_info_names_internal
_unlock
__dllonexit
_lock
_onexit
XINPUT1_3.dll
RegCloseKey
RegQueryValueExA
RegOpenKeyA
ADVAPI32.dll
DrawTextA
DrawTextW
HeapReAlloc
HeapAlloc
SetThreadContext
GetThreadContext
Thread32Next
GetCurrentThreadId
GetCurrentProcessId
Thread32First
CreateToolhelp32Snapshot
SuspendThread
OpenThread
HeapFree
ResumeThread
FlushInstructionCache
GetCurrentProcess
VirtualProtect
HeapCreate
HeapDestroy
VirtualQuery
InterlockedExchange
InterlockedCompareExchange
TerminateProcess
UnhandledExceptionFilter
SetUnhandledExceptionFilter
IsDebuggerPresent
QueryPerformanceCounter
GetTickCount
GetSystemTimeAsFileTime
WideCharToMultiByte
GetVersionExA
GetProcessHeap
LoadLibraryA
IsProcessorFeaturePresent
GetObjectA
CreateFontIndirectA
DeleteDC
SelectObject
SetTextColor
SetBkColor
SetBkMode
CreateDIBSection
CreateCompatibleDC
_snprintf
__CxxFrameHandler
_vsnprintf
atoi
isdigit
isalpha
isalnum
isspace
sscanf
_strdup
setlocale
_ftol
floor
_CIacos
_finite
peixoto.dll
CreatePixelShader8Hook
CreatePixelShader9Hook
CreateTexture8Hook
CreateTexture9Hook
CreateVertexBuffer8Hook
DeletePixelShader8Hook
DrawPrimitive8Hook
DrawPrimitiveUp8Hook
GetSurfaceLevel8Hook
GetSurfaceLevel9Hook
IsXInputDevice
LoadBinary
Lock4Hook
LockManagedSurface8RectHook
LockManagedSurface8RectHookCheck
LockManagedSurface9RectHook
LockTexture8RectHook
LockTexture8RectHookCheck
LockTexture9RectHook
ManagerBltFast
ManagerLock4
ManagerUnLock4
OniReleaseTexture8Hook
OniSetTexture8Hook
ReleasePixelShader9Hook
ReleaseSurface8Hook
ReleaseSurface9Hook
ReleaseTexture8Hook
ReleaseTexture9Hook
SetPixelShader8Hook
SetPixelShader9Hook
SetPixelShader9HookD
SetRenderState2Hook
SetRenderState2HookB
SetStreamSource8Hook
SetTexture3Hook
SetTexture3HookB
SetTexture7Hook
SetTexture7HookB
SetTexture8Hook
SetTexture9Hook
SetVertexShader8Hook
UnLock4Hook
UnLockManagedSurface8RectHook
UnLockManagedSurface9RectHook
UnLockTexture8RectHook
UnLockTexture9RectHook
UpdateTexture9Hook
CEPlugin_DisablePlugin
CEPlugin_GetCEFuncs
CEPlugin_GetVersion
CEPlugin_InitializePlugin
ChangeGl24BitTextureIndianes
CreateEffectHook
Critical
DrawIndexedPrimitive3Hook
DrawIndexedPrimitive3VBHook
DrawPrimitive2Hook
DrawPrimitive3Hook
DrawPrimitive3VBHook
DrawPrimitive7Hook
DrawPrimitive7VBHook
FindDXTnTextureInCollection
FindTextureInCollection
GetSurfaceID
GetTexture2ID
IDirect3DDevice2_DrawRect
IDirect3DDevice3_Clear
IDirect3DDevice3_DrawRect
InitHDHooks2
InitHDHooks3
InitHDHooks7
InitHDHooks8
InitManagerHooks
InitShaderOverride8
InitShaderOverride9
InitTextSwapLib
InitTextSwapLib8
InitTextSwapLib9
InitTextSwapLibGl
LoadData2Surface
LockSurface4Hook
OpenGLInit
Pal2RGB
PointerCollectionCreate
ReleaseAllHooks
ScaleVertices
SetDDSurfacePixelFormat
Surface4BltFastHook
Surface4BltHook
TransformVertices3Hook
UnLockSurface4Hook
copyData2Surface
d3D8AssemblePixelShader
d3D8CreateFont
d3D8CreatePixelShader
d3D8DeleteFont
d3D8DrawRect
d3D8GetmaxPrimitiveCount
d3D8LoadSurfaceFromSurface
d3D8Write
d3D9_DDI_BltHook
d3D9_DDI_Init
d3D9_DDI_SetPixelshaderHook
glBindTexture_Hook
glTexParameteri_Hook
sethook
sigscan
surfaceCopy
unhook
.?AVPOINTER_DICTIONARY@@
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VS_VERSION_INFO
StringFileInfo
CompanyName
peixoto dll
FileDescription
Peixoto's helper routines
FileVersion
InternalName
peixoto dll
LegalCopyright
Copyright 2014 Daniel Lobo
OriginalFilename
peixoto.dll
ProductName
peixoto
ProductVersion
VarFileInfo
Translation
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
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</security>
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<dependency>
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</dependency>
</assembly>PAPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDING
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I used Proces explorer app
RaZziel94
Newbie
 
Posts: 7
Joined: 2017-11-04 @ 17:00

Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-11-07 @ 02:06

RaZziel94 wrote:
RaZziel94 wrote:
Peixoto wrote:I'm glad to help whenever i can, but without the trace file there is not much i can do.
APItrace comes with instructions

I also found it strange that your driver enumerates these modes: 320x200 320x240 400x300 512x384 640x400...
maybe intel drivers are different but... are you sure you don't have any other wrapper or anything installed conflicting with the patch?

Well it is low notebook Lenovo 100S it have integrated graphic lenovo Hd(not much) and 32 bit system without option to upgrade... Ok I will try to find out how.


Soo is it this ? DDraw.dll Image:
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dgVoodoo 2.54 Direct3D8 Wrapper
FileVersion
InternalName
D3D8.dll
LegalCopyright
Copyright (C) 2013-2017
OriginalFilename
D3D8.dll
ProductName
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SHLWAPI.dll
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USER32.dll
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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Copyright Daniel Lobo, aka Peixoto: dabo.loniel@gmail.com
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wglCreateContextAttribsARB
AHK Plugin
ahkReady
ahkdll
ahkExec
AutoHotKey.dll
UYVY
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DXT1
DXT2
DXT3
DXT4
DXT5
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%s(%d) : (Assembly Error) statement incomplete
%s(%d) : (Assembly Error) constant definition in shader body
def
%s(%d) : (Assembly Error) shader version expected
syntax error
sat
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invalid register '%s[a0.x + %d]'
invalid register '%s'
oFog
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oPos
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comment extends past end-of-file
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statement expected
ValidateVertexShader
ValidatePixelShader
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LoadDebugRuntime
SOFTWARE\Microsoft\Direct3D
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Caution: quantization tables are too coarse for baseline JPEG
6a  7-Feb-96
Copyright (C) 1996, Thomas G. Lane
Write to XMS failed
Read from XMS failed
Image too wide for this implementation
Virtual array controller messed up
Unsupported marker type 0x%02x
Application transferred too few scanlines
Write failed on temporary file --- out of disk space?
Seek failed on temporary file
Read failed on temporary file
Failed to create temporary file %s
Invalid JPEG file structure: SOS before SOF
Invalid JPEG file structure: two SOI markers
Unsupported JPEG process: SOF type 0x%02x
Invalid JPEG file structure: missing SOS marker
Invalid JPEG file structure: two SOF markers
Cannot quantize to more than %d colors
Cannot quantize to fewer than %d colors
Cannot quantize more than %d color components
Insufficient memory (case %d)
Not a JPEG file: starts with 0x%02x 0x%02x
Quantization table 0x%02x was not defined
JPEG datastream contains no image
Huffman table 0x%02x was not defined
Backing store not supported
Requested feature was omitted at compile time
Not implemented yet
Invalid color quantization mode change
Scan script does not transmit all data
Cannot transcode due to multiple use of quantization table %d
Premature end of input file
Empty input file
Maximum supported image dimension is %u pixels
Missing Huffman code table entry
Huffman code size table overflow
Fractional sampling not implemented yet
Output file write error --- out of disk space?
Input file read error
Didn't expect more than one scan
Write to EMS failed
Read from EMS failed
Empty JPEG image (DNL not supported)
Bogus DQT index %d
Bogus DHT index %d
Bogus DHT counts
Bogus DAC value 0x%x
Bogus DAC index %d
Unsupported color conversion request
Too many color components: %d, max %d
CCIR601 sampling not implemented yet
Suspension not allowed here
Buffer passed to JPEG library is too small
Bogus virtual array access
JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
Improper call to JPEG library in state %d
Invalid scan script at entry %d
Bogus sampling factors
Invalid progressive parameters at scan script entry %d
Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
Unsupported JPEG data precision %d
Invalid memory pool code %d
Sampling factors too large for interleaved scan
Wrong JPEG library version: library is %d, caller expects %d
Bogus marker length
Bogus JPEG colorspace
Bogus input colorspace
IDCT output block size %d not supported
Invalid component ID %d in SOS
Bogus buffer control mode
MAX_ALLOC_CHUNK is wrong, please fix
ALIGN_TYPE is wrong, please fix
Sorry, there are legal restrictions on arithmetic coding
Bogus message code %d
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IDAT
IEND
PLTE
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buffer error
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data error
stream error
file error
stream end
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GetDC
MessageBoxW
USER32.dll
InitializeCriticalSection
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EnterCriticalSection
WriteConsoleW
CloseHandle
ReadFile
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PathFileExistsW
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SHGetFolderPathW
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OLEAUT32.dll
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ManagerBltFast
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peixoto dll
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Peixoto's helper routines
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peixoto dll
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Copyright 2014 Daniel Lobo
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peixoto.dll
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</assembly>PAPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDING
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I used Proces explorer app


Use Apitrace, paste apitrace d3d8.dll in the game directory and run the game. A .trace file will be created in the game directory. Keep it short
User avatar
Peixoto
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Posts: 171
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby Peixoto » 2017-11-07 @ 03:03

Update:

- New patches
Martian Gothic
Soul Reaver
Heart of Darkness

- Direct3D games now support 4k (since the last update, actually)
- Texture swapping improved
- Little big adventure 1 and 2 will be scaled in hardware
- The patches for games the use 8bit modes (Lba 1 and 2, HOD and Blood Omen) will now probably solve problems on vista an seven, since that mode is now completely emulated
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Peixoto
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Posts: 171
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Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-07 @ 12:19

Soo after moved from Apitrace .Dll file to game directory and Piexoto directory it is working not perfectly smooth but smoother and item menu is much much better the other thing textures are sometimes not complete. but I have another problem when I launch game from original directory there are saves but when I launch game through piexoto Help.exe there are not any saves. Where do I find those saves I tryed to search Appdata but I did not had any luck. Anyway thank you a lot for you´r time Piexoto with out you It would not work.
RaZziel94
Newbie
 
Posts: 7
Joined: 2017-11-04 @ 17:00

Re: Peixoto's patches for a few old games

Postby RaZziel94 » 2017-11-07 @ 13:18

RaZziel94 wrote:Soo after moved from Apitrace .Dll file to game directory and Piexoto directory it is working not perfectly smooth but smoother and item menu is much much better the other thing textures are sometimes not complete. but I have another problem when I launch game from original directory there are saves but when I launch game through piexoto Help.exe there are not any saves. Where do I find those saves I tryed to search Appdata but I did not had any luck. Anyway thank you a lot for you´r time Piexoto with out you It would not work.


Here is link for the trace file: https://mega.nz/#!RWYEVQoS!k8iH-XkH_UzJ ... EloMhoBPDI
RaZziel94
Newbie
 
Posts: 7
Joined: 2017-11-04 @ 17:00

Re: Peixoto's patches for a few old games

Postby pred » 2017-11-07 @ 15:36

We could use bbcode's code.
ImageImage
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pred
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