RUDE: new Doom sourceport

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RUDE: new Doom sourceport

Postby dondiego » 2018-6-17 @ 11:13

I've made a new port in only a few days, it's a fork of chocolate-doom 2.3. It runs on win98 but there are known problems with choco, also i've heard that choco crashed there. Has anyone tried it on 98? I don't know if this one will be unstable there or not. No idea about requirements but i set the minimun ram to 8 MB. It's a strong limit removing port but keeping the original non crashing game bugs. Also i restored the startup console and added a new legit skill level, seems to be fun. AFAIK runs planisf2.wad without crashes (the new version with nodes).
https://github.com/drfrag666/chocolate-doom/releases
Info here:
https://www.doomworld.com/forum/topic/1 ... doom-fork/
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Re: RUDE: new Doom sourceport

Postby dondiego » 2019-7-24 @ 11:05

I forgot to update this:

Ooops! I've found a serious problem, the long wall wobble fix introduced a lot of slime trails and i missed that one. No one reported it, it's fixed and savegames are compatible.
Also i've added the new skill level to the menu in the last position for compatibility with demos, it was pretty easy. But don't even try to play SIGIL on Unholy Massacre.
I forgot to mention i also added DM 3.0 from Crispy.

I've uploaded 2.4.0a with the slime trails fix among other things.
  • Load DEHACKED lumps by default, but allow overriding. (use -nodehlump)
  • Allow DEH long strings and cheats, allow errors.
  • Allow BEX extended strings.
  • Managed to update the other 8 bit icon. (this was a mess)
  • Added new Doom skill level to menu. (UM)
  • Fix rendering glitches caused by segs that had their vertices moved (slime trails)
  • Heretic: Fix P_FindNextHighestFloor's behavior

https://github.com/drfrag666/chocolate-doom/releases
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