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First post, by akula65

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After twelve years, they finally made it to Version 1.0...

The long awaited 1.0 release of SuperTuxKart, supporting online multiplayer for the first time, along with many other improvements, is out!

http://blog.supertuxkart.net/2019/04/supertux … 10-release.html

Reply 1 of 1, by akula65

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Source: http://blog.supertuxkart.net/2020/01/supertux … 1-released.html

January 5, 2020 SuperTuxKart 1.1 released We are happy to announce that the final 1.1 release is ready! […]
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January 5, 2020
SuperTuxKart 1.1 released
We are happy to announce that the final 1.1 release is ready!

Compared to the previous release candidate, based on the feedback we received, you can now change the touchscreen controller type in race paused dialog:

As previously stated, we have started the process to dual license STK to MPLv2 or any later version, and therefore we have started contacting the previous contributors as stated on https://supertuxkart.net/STK_Dual_licensing (see previous blogpost for more details on dual-licensing).

So in case you have name there make sure to check your mailbox, we look forward to your reply!

What's new?
The new features were described in more detail in the previous blogpost so you can refer to the previous post for more details. Here is a summary of the new changes :

Improved online multiplayer play
Fix network lags in various scenarios when playing online
Add AI support to local networking servers
UI enhancements
A new arena: Pumpkin Park
Mobile enhancements and iOS support (The iOS version can be tested through testflight : https://testflight.apple.com/join/mbK8RjHq )
Complex text layout and emoji support
Story mode timer for speedrunners
Generic polish and minor improvements

Check https://github.com/supertuxkart/stk-code/blob … er/CHANGELOG.md for details

Download the game here : https://sourceforge.net/projects/supertuxkart … uperTuxKart/1.1