First post, by akula65

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After twelve years, they finally made it to Version 1.0...

The long awaited 1.0 release of SuperTuxKart, supporting online multiplayer for the first time, along with many other improvements, is out!

http://blog.supertuxkart.net/2019/04/supertux … 10-release.html

Reply 1 of 2, by akula65

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Source: http://blog.supertuxkart.net/2020/01/supertux … 1-released.html

January 5, 2020 SuperTuxKart 1.1 released We are happy to announce that the final 1.1 release is ready! […]
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January 5, 2020
SuperTuxKart 1.1 released
We are happy to announce that the final 1.1 release is ready!

Compared to the previous release candidate, based on the feedback we received, you can now change the touchscreen controller type in race paused dialog:

As previously stated, we have started the process to dual license STK to MPLv2 or any later version, and therefore we have started contacting the previous contributors as stated on https://supertuxkart.net/STK_Dual_licensing (see previous blogpost for more details on dual-licensing).

So in case you have name there make sure to check your mailbox, we look forward to your reply!

What's new?
The new features were described in more detail in the previous blogpost so you can refer to the previous post for more details. Here is a summary of the new changes :

Improved online multiplayer play
Fix network lags in various scenarios when playing online
Add AI support to local networking servers
UI enhancements
A new arena: Pumpkin Park
Mobile enhancements and iOS support (The iOS version can be tested through testflight : https://testflight.apple.com/join/mbK8RjHq )
Complex text layout and emoji support
Story mode timer for speedrunners
Generic polish and minor improvements

Check https://github.com/supertuxkart/stk-code/blob … er/CHANGELOG.md for details

Download the game here : https://sourceforge.net/projects/supertuxkart … uperTuxKart/1.1

Reply 2 of 2, by akula65

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Source: https://blog.supertuxkart.net/2020/08/supertu … 12-release.html

August 27, 2020 SupertuxKart 1.2 release […]
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August 27, 2020 SupertuxKart 1.2 release

The SuperTuxKart team is happy to announce the release of version 1.2. Online play is still compatible with previous 1.x versions.

Due to complaints about download speed on SourceForge, from this release onward we will also upload our binaries and source tarball on GitHub. This will be offered as a fallback in case of SourceForge downtime or slow download speed. The SourceForge download will still be here.

Here are more details for the 1.2 release:
What's new?

The release candidate blogpost explains some of the more important changes from 1.1. But here is an overview:

Much better gamepad support, by using SDL2 instead of Irrlicht for window creation
SuperTuxKart now support gamepad hotplugging
Most gamepad related bugs have been fixed as well
Easier remapping
New settings to customize the game's camera
On Android, all official tracks are now included in the release build
A new "Cartoon" theme (the "Modern" theme previously announced) featuring an alternative icon set
An improved online rating system. Online rankings have been reset to go along with it.
The game's window can now be resized in-game without going in the options
The minimap now shows basketballs
Haiku support
In Android, use a custom splash screen at launch and a better progress indicator during data extraction after download
Any addon kart can now be used online even if other players don't have it.
Three improved karts : a new Kiki kart and improved Pidgin and Puffy karts
Add support for IPv6 LAN servers
Improved server creation speed and performance
In-game creation of a racing server is now possible on iOS devices
An improved tutorial with free-flow racing
Support for SVG icons
New tips for soccer mode
Team chat for team games
And many many enhancements and fixes too small to be listed here, but that add up

What's next?

SuperTuxKart development efforts will continue in the 1.x series, with another release targeted in a few months. While not as catchy as brand new tracks, gameplay mechanics or graphics effects, the changes will once again improve player experience.

Beyond more polish, development on Vulkan support is planned to begin as well as general improvements in the rendering engine for more performance.
We have also sent another e-mail to previous contributors for the dual-licensing of STK code, with a more detailed background. Check here for information.

After this, our focus will switch to a 2.0 release that will deliver many new or overhauled tracks, gameplay changes, and much more. The work on improved tracks has already begun.

SuperTuxKart is a free open-source game that depends on community contributions. There is no shortage of things to work on for programmers and 3D artists alike.

How quickly the next releases will come and how much content they bring might also depend on you!

Release Candidate Blog Post: https://blog.supertuxkart.net/2020/07/supertu … andidate-1.html
GitHub Download: https://github.com/supertuxkart/stk-code/releases/tag/1.2
SourceForge Download: https://sourceforge.net/projects/supertuxkart … uperTuxKart/1.2