ScummVM 2.1.0

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First post, by akula65

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Source: https://www.scummvm.org/

Oct 11, 2019: ScummVM 2.1.0 "Electric Sheep" has been produced. Posted by sev […]
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Oct 11, 2019: ScummVM 2.1.0 "Electric Sheep" has been produced.
Posted by sev

"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.

ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.
The newly supported games are:

Blade Runner
Duckman: The Graphic Adventures of a Private Dick
Hoyle Bridge
Hoyle Children's Collection
Hoyle Classic Games
Hoyle Solitaire
Hyperspace Delivery Boy!
Might and Magic IV - Clouds of Xeen
Might and Magic V - Darkside of Xeen
Might and Magic - World of Xeen
Might and Magic - Swords of Xeen
Mission Supernova Part 1
Mission Supernova Part 2
Quest for Glory: Shadows of Darkness
The Prince and the Coward
Versailles 1685

In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in our user manual)

As usual, we have improved many of the existing engines: added support for the 25th Myst Anniversary releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of Eye of the Beholder, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in Starship Titanic and Bud Tucker. The list goes on and on, and you may see the comprehensive change log here.

Have no more tears in rain and grab this electric release. Windows and macOS users may get the auto-update when starting ScummVM.

Reply 1 of 4, by digger

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Oh wow, Blade Runner! That was one of the most beautiful and atmospheric adventure games I've ever played. Great to see that game supported in ScummVM. Time to dust off my original game CDs. 😀

And Quest for Glory IV is good timing as well, just before Halloween. Well done, developers!

Also, you have a nicely appropriate avatar for this announcement, akula65. 😉

Reply 2 of 4, by Srandista

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Nice, they're again officially doing Windows 9x (SDL1) compatible builds.

Socket 775 build - ASRock 4CoreDual-VSTA, Pentium E6500K, 4GB RAM, Radeon 9500@9700 (Softmod), ESS Solo-1, 80GB IDE HDD, Win 98/XP
Socket A build - ASRock K7S41GX, AMD Sempron 2200+, 512MB RAM, GeForce4 Ti4200, SB Live! 5.1, 4GB CF card, Gotek, Win 98

Reply 4 of 4, by akula65

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Source: https://www.scummvm.org/news/20200131/

Jan 31, 2020: Release of ScummVM 2.1.1 ":More Sheep:" […]
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Jan 31, 2020: Release of ScummVM 2.1.1 ":More Sheep:"

After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.

This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port.

For a more comprehensive list of changes, please refer to the Release Notes.

As always, the set of pre-built executables can be found at our downloads page.

Enjoy, and have fun!