Midtown Madness 1 (Chicago Edition) 1999
Direct3D acceleration working, gameplay was fine. No funky EXE renaming (and I didn't understand how it can make any difference). Just install the last official patch called XP compatibility pack regardless of which Windows VM used to play. It fixed the game startup issue. Rip the CD, install and have fun!
There are still issues with the Option configuration due to garbled text from pull-down GUI elements. The game called DDRAW_surface_GetDC to have some GUI elements drawn by GDI into DDRAW surface. Mixing GDI/DDRAW is always troublesome. Graphics option should not have any problem even if the text cannot be read. The Renderer and Resolution pull-down entries can be guessed from VIDEO.CFG. The only problem is control redefinition which has to be done in Software Renderer mode. After the controls are saved, exit the game, delete VIDEO.CFG and redetect video to get back to Direct3D hardware acceleration.
Otherwise, the game played great at High object details, ~35FPS at farthest view distance with high scene density and over 50FPS for most moderate scene density. Very High object details will cost another 6~8 FPS. WineD3D rendering of the game looks perfect.