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First post, by akula65

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Source: https://www.thedarkmod.com/posts/the-dark-mod-2-08-released

The Dark Mod 2.08 released! Posted on July 1, 2020 by Springheel […]
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The Dark Mod 2.08 released!
Posted on July 1, 2020 by Springheel

We are proud to announce the release of The Dark Mod 2.08!

Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques.

Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics.

For the eye-candy crowd, new Bloom, 64-bit color mode, and SSAO options have been added!

For Linux users, the project can now be compiled via CMake.

A full changelog can be viewed here, but some highlights include:

Better Visuals: Cabalistic has finally added the much requested SSAO feature to TDM. Using a method called Scalable Ambient Obscurance, now areas with flat ambient lighting come alive with new detail! He’s also implemented a new Bloom method, and brightness and gamma will no longer interfere with desktop brightness.

Better AI: Grayman has refined the AI yet again, for instance ensuring that sitting and lying aren’t thwarted by obstacles.

Better Gameplay: The player’s ability to move and interact with the environment has been improved thanks to fixes to mantling as well as climbing ropes and ladders. Ragdolls are easier to handle and shouldering them is accompanied by an animation.

Better Mapping: The mapper’s toolkit has seen several enhancements. A new X-ray surface and new spectrum spawnargs modify how objects are perceived. Rain is much less taxing and uses static collision detection to limit its fall. New visportal diagnostics make it easier than ever to track down notorious internal leaks.

Better Performance: The dev team has as always been hard at work making improvements to performance and laying the groundwork for even more improvements in the future. Multi-Core’s stability has been enhanced and is no longer listed as an “Experimental” setting.

New Assets: Many quality textures and models were added by both Team members and community contributors. Especially of note is the inclusion of Kingsal’s manbeasts and Springheel’s new zombies, and expect to catch glimpses of the werebeast. If you are a mission author, please take a look here.

New Sounds: The player’s movement is now accompanied by new sounds when mantling, swimming and sliding down ropes and ladders.
To update, simply run the tdm_update.exe file in your darkmod folder. Please be aware that old saved games will not be compatible with 2.08, so finish any missions you might be in the middle of first!

Also, you might want to look at these forum topics going forward:

Intel HD 3000 No Longer Supported: https://forums.thedarkmod.com/index.php?/topi … nger-supported/
32-bit Executables Deprecated: https://forums.thedarkmod.com/index.php?/topi … les-deprecated/

Reply 1 of 1, by DosFreak

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Last time I tested only 2.06 was usable on 32bit Windows. Newer versions would crash when trying to load most missions. Took some time to track that down. Good thing I keep backups of the games and missions.

Thinking no one actually tests the 32bit builds on 32bit Windows unfortunately.

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