First post, by daerlnaxe
i would to contact robertmo but sadly i'm too new here to do dit.
I know there is problem with this project, and i understand it, but it's hard to have answers with this project.
I've almost finished my tutorial for my native language, but after have tried something new that i didn't before i would to know.
With my previous system image i used openglide under w98 (if i remember well) for unreal and it worked verywell.
This time i used dgvoodoo2 x64 for my compilation, and now glide work without a wrapper under w98, but problem is i don't have fullscreen mode. I know the author said i have to go to fullscreen mode before to launch the game but it doesn't work, i have a qemu window, i can't use the ... grow up function of the window, in all case this is the game that decides of the size with dgvoodoo2. I tried to make a config file for dgvoodoo2 but from the point i use fullscreenmode, game crash at the launching.
I didn't well understood the conversation between robertmo and the author, but it seems robertmo found a way to launch in fullscreen mode.