VOGONS


First post, by DosFreak

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https://devblogs.microsoft.com/commandline/d3 … -now-available/

In DirectX ❤ Linux – DirectX Developer Blog we wrote about DXCore & D3D12 support on WSLg and described OpenGL & OpenCL support by adding a D3D12 backend to Mesa 3D, allowing such 3D and compute workloads to be offloaded to the GPU.

To extend the types of workloads that we can accelerate with the GPU in WSLg, we also recently added support for GPU Video Acceleration by building on top of the existing Mesa 3D D3D12 backend and integrating the VAAPI mesa frontend. Several linux media apps use the VAAPI interface to access hardware video acceleration when available, and this can now be leveraged in WSLg.

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