VOGONS


First post, by akula65

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Source: https://www.massassi.net/levels/files/3151.shtml

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Description

Updated 2024-01-28! If you downloaded prior to this date, please re-download.

Replacement for JKMsndLO.goo with all high quality sounds! Includes:

442 high quality 22kHz stereo JK sound effects, replacing low quality MotS where possible
209 upscaled MotS sound effects-- from 11kHz mono to 44.1kHz mono
497 upscaled MotS voice dialogue recordings-- from 11kHz mono to 44.1kHz mono

Changelog V2.0:

Since V1.0, nearly all sound effects were redone for better results.
Upscaled Voices finished
Force Pull and Push sounds are swapped
Cover art graphic for the project, by KnightCop (Thanks!)

ATTENTION: As this project is intended to be an upgrade, any original errors in association were corrected--namely force push/pull.

It is the author's belief that Force Push and Force Pull sounds had been mistakenly swapped during development. Making this change creates consistency with the force pull sound from Jedi Knight. This is not without controversy. Please see attached document for additional details. If it is your preference for these sounds to be used in the original way, mistake or not, simply swap the filenames "fpush.wav" and "forcepull01.wav" and replace them back in JKMsndLO.goo.

Reply 1 of 3, by DracoNihil

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Speaking of "believed to be a mistake", I have to wonder if it was a mistake that Mysteries of the Sith only shipped with 11 KHz audio for everything despite Jedi Knight shipping with 22 Khz equivalents...

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 2 of 3, by akula65

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The jkmsndlo.goo file is 45 MiB on my expansion disk, and the disk only contains 367.8 MiB of data, so LucasArts certainly had space left on the disk for the higher quality sounds. So you are probably correct.

Unfortunately, it is all too common for devs/publishers to cut corners on expansions for a quick buck.

Reply 3 of 3, by RetroGamer4Ever

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A bit peculiar, but perhaps it was tied to the 3D Audio options and better performance all-around with the lower-resolution audio samples. Maybe some of the low-res MOTS sounds have higher-res versions used for the Droid Factory and Phantom Menace games.