HighTreason wrote:At least we have an inventory system. All Quake ever did was undo a lot of progress and move like you were on the damn moon.
Quake WAS the progress. iD were the pioneers and trendsetters, the vast majority of all FPS games after that used iD tech in some form even to this day. Wolfenstein started it, Doom brought it into the mainstream and Quake refined it.
Now we have Ion Maiden of course, with the same restrictions the Build engine had years ago. Won't slam Duke Nukem 3D, it was fun at the time, but after you'd struggled through the sluggish 2D/3D hybrid engine of the game once I didn't feel the need to return to it and deathmatch without full 360 control isn't deathmatch after 1996.
I know there was always an elite scene in Quake, but it was the highest skillcap FPS scene in the world for many years, so it's not surprising. Not everyone was like that though, for every Quake Naz* there were hundreds of guys just "having fun".
Deathmatch doesn't need an inventory system though. There isn't enough time! 😀
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