VOGONS


Reply 20 of 24, by duga3

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Benchmarks, coming right up!

Game tests / settings

F.E.A.R. - 800x600

Game Version = v1.0 - Retail
In-game / Benchmark = Max details
Benchmark Scene = Default
NVPI = Defaults

F.E.A.R. – 1600x1200

Game Version = v1.0 - Retail
In-game / Benchmark = Max details
Benchmark Scene = Default
NVPI = Defaults

F.E.A.R. – 1600x1200 – 8xSGSSAA

Game Version = v1.0 - Retail
In-game / Benchmark = Max details
Benchmark Scene = Default
NVPI = Defaults
NVPI, Antialiasing compatibility = 0x004010C1
NVPI, Antialiasing - Behavior Flags = None
NVPI, Antialiasing - Mode = Override any application setting
NVPI, Antialiasing - Setting = 8xQ [8x Multisampling]
NVPI, Antialiasing - Transparency Supersampling = 8x Sparse Grid Supersampling
NVPI, Anisotropic filtering mode = User-defined / Off
NVPI, Anisotropic filtering setting = 16x

F.E.A.R. – 1600x1200 – 4x4SS

Game Version = v1.0 - Retail
In-game / Benchmark = Max details
Benchmark Scene = Default
NVPI, Antialiasing compatibility = 0x004010C1
NVPI, Antialiasing - Behavior Flags = None
NVPI, Antialiasing - Mode = Override any application setting
NVPI, Antialiasing - Setting = 4x4 [4x4 Supersampling (D3D only)]
NVPI, Anisotropic filtering mode = User-defined / Off
NVPI, Anisotropic filtering setting = 16x

Far Cry 2 - 800x600

Game Version = V 1.00
In-game / Benchmark = Max details
Benchmark Scene = Ranch Small
NVPI = Defaults

Far Cry 2 – 1600x1200

Game Version = V 1.00
In-game / Benchmark = Max details
Benchmark Scene = Ranch Small
NVPI = Defaults

Far Cry 2 – 1600x1200 – 8xSGSSAA

Game Version = V 1.00
In-game / Benchmark = Max details
Benchmark Scene = Ranch Small
NVPI, Antialiasing compatibility = 0x004010C1
NVPI, Antialiasing - Behavior Flags = None
NVPI, Antialiasing - Mode = Override any application setting
NVPI, Antialiasing - Setting = 8xQ [8x Multisampling]
NVPI, Antialiasing - Transparency Supersampling = 8x Sparse Grid Supersampling
NVPI, Anisotropic filtering mode = User-defined / Off
NVPI, Anisotropic filtering setting = 16x

Far Cry 2 – 1600x1200 – 4x4SS

Game Version = V 1.00
In-game / Benchmark = Max details
Benchmark Scene = Ranch Small
NVPI, Antialiasing compatibility = 0x004010C1
NVPI, Antialiasing - Behavior Flags = None
NVPI, Antialiasing - Mode = Override any application setting
NVPI, Antialiasing - Setting = 4x4 [4x4 Supersampling (D3D only)]
NVPI, Anisotropic filtering mode = User-defined / Off
NVPI, Anisotropic filtering setting = 16x

Configurations

875K + 960           = CPU @ 2930 MHz. RAM @ 1333MHz. GPU @ 1304 MHz core, 3505 MHz memory. Windows XP 32-bit.
875K + 980 Ti = CPU @ 2930 MHz. RAM @ 1333MHz. GPU @ 1430 MHz core, 3548 MHz memory. Windows XP 32-bit.
875K OC + 980 Ti = CPU @ 4135 MHz. RAM @ 1600MHz. GPU @ 1430 MHz core, 3548 MHz memory. Windows XP 32-bit.
875K + 980 Ti OC = CPU @ 2930 MHz. RAM @ 1333MHz. GPU @ 1610 MHz core, 4104 MHz memory. Windows XP 32-bit.
875K OC + 980 Ti OC = CPU @ 4135 MHz. RAM @ 1600MHz. GPU @ 1610 MHz core, 4104 MHz memory. Windows XP 32-bit.
4690K OC + 1080 Ti = CPU @ 4698 MHz. RAM @ 2133MHz. GPU @ 1860 MHz core, 5508 MHz memory. Windows 7 64-bit.

Details

875K Overclock - BIOS Settings
Frequency/Voltage Control
Memory Configure
DRAM SPD = XMP Profile 1
DRAM Frequency = 1600 MHz (2:12)
DRAM tCL = 7
DRAM tRCD = 8
DRAM tRP = 7
DRAM tRAS = 20
CPU Configuration
MPS and ACPI MADT ordering = Modern ordering
Intel(R) HT Technology = Enabled
Active Processor Cores = All
C1E Support = Disabled
Intel(R) SpeedStep(tm) tech = Enabled
Intel(R) TurboMode tech = Enabled
Turbo Ratio Limit Program = Enabled
1-Core Ratio Limit offset = 0
2-Core Ratio Limit offset = 0
3-Core Ratio Limit offset = 0
4-Core Ratio Limit offset = 0
Turbo Limit current Override = Disabled
Turbo Limit power Override = Disabled
Intel(R) C-STATE tech = Disabled
K Boost = Enabled
CPU Multiplier Setting = 31
CPU Frequency Setting = Auto
PCIE Frequency Setting = 100
QPI Frequency Seletion = Auto
MCH Strap = Auto
EVGA VDroop Control = With VDroop
Bootup CPU VCore = 1.40000V
Eventual CPU VCore = 1.40000V
DIMM Voltage = 1.65V
Bootup CPU VTT = 1.400V
Eventual CPU VTT = 1.400V
PCH = 1.400V
CPU PLL = 1.900V
875K Overclock - CPU-Z
875k_overclock_windows_xp.png
Filename
875k_overclock_windows_xp.png
File size
115.85 KiB
Views
196 views
File license
Fair use/fair dealing exception
980 Ti Overclock - MSI Afterburner
980ti_overclock_windows_xp.png
Filename
980ti_overclock_windows_xp.png
File size
448.63 KiB
Views
196 views
File license
Fair use/fair dealing exception
Last edited by duga3 on 2021-02-12, 19:17. Edited 1 time in total.

98/XP multi-boot system with P55 chipset (build log)
Screenshots
10Hz FM

Reply 21 of 24, by duga3

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Results - F.E.A.R.

(Min - Avg - Max FPS)

F.E.A.R. - 800x600
FEAR - 800x600.png
Filename
FEAR - 800x600.png
File size
15.46 KiB
Views
184 views
File license
Fair use/fair dealing exception
F.E.A.R. – 1600x1200
FEAR - 1600x1200.png
Filename
FEAR - 1600x1200.png
File size
15.04 KiB
Views
184 views
File license
Fair use/fair dealing exception
F.E.A.R. – 1600x1200 – 8xSGSSAA
FEAR - 1600x1200 - 8xSGSSAA.png
Filename
FEAR - 1600x1200 - 8xSGSSAA.png
File size
15.75 KiB
Views
184 views
File license
Fair use/fair dealing exception
F.E.A.R. – 1600x1200 – 4x4SS
FEAR - 1600x1200 - 4x4SS.png
Filename
FEAR - 1600x1200 - 4x4SS.png
File size
15.01 KiB
Views
184 views
File license
Fair use/fair dealing exception
Last edited by duga3 on 2021-02-12, 19:15. Edited 3 times in total.

98/XP multi-boot system with P55 chipset (build log)
Screenshots
10Hz FM

Reply 22 of 24, by duga3

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Results - Far Cry 2

Far Cry 2 - 800x600
Far Cry 2 - 800x600.png
Filename
Far Cry 2 - 800x600.png
File size
15.21 KiB
Views
184 views
File license
Fair use/fair dealing exception
Far Cry 2 – 1600x1200
Far Cry 2 - 1600x1200.png
Filename
Far Cry 2 - 1600x1200.png
File size
15.5 KiB
Views
184 views
File license
Fair use/fair dealing exception
Far Cry 2 – 1600x1200 – 8xSGSSAA
Far Cry 2 - 1600x1200 - 8xSGSSAA.png
Filename
Far Cry 2 - 1600x1200 - 8xSGSSAA.png
File size
15.64 KiB
Views
184 views
File license
Fair use/fair dealing exception
Far Cry 2 – 1600x1200 – 4x4SS
Far Cry 2 - 1600x1200 - 4x4SS.png
Filename
Far Cry 2 - 1600x1200 - 4x4SS.png
File size
15.64 KiB
Views
184 views
File license
Fair use/fair dealing exception

98/XP multi-boot system with P55 chipset (build log)
Screenshots
10Hz FM

Reply 23 of 24, by mothergoose729

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Interesting results! Keep them coming!

It looks like a GTX 960 or equivalent is ideal for later windows XP gaming - for max settings at 1600x1200 - but when you add in extreme forms of AA and super sampling you can justify up to a 980ti.

Using a CRT monitor, because of the limitations of the dot pitch and of the tech, I find that 2x super sampling is just as good as 4x or more. I just can't get more detail out of my 17inch CRT because there aren't enough phosphors. Using an LCD panel at 1080p, I find I need 4x super sampling to completely eliminate aliasing .

Reply 24 of 24, by duga3

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mothergoose729 wrote on 2021-02-12, 19:24:

Interesting results! Keep them coming!

It looks like a GTX 960 or equivalent is ideal for later windows XP gaming - for max settings at 1600x1200 - but when you add in extreme forms of AA and super sampling you can justify up to a 980ti.

Using a CRT monitor, because of the limitations of the dot pitch and of the tech, I find that 2x super sampling is just as good as 4x or more. I just can't get more detail out of my 17inch CRT because there aren't enough phosphors. Using an LCD panel at 1080p, I find I need 4x super sampling to completely eliminate aliasing .

I was (again) testing downsampling from 16K to 4K (2880x2160@60Hz) the other day on a 21" CRT and that's around where things start to look really good in motion. CRTs are very sharp in motion so you can see every tiny bit of shimmering, especially tree leaves in the distance and such. Regarding native CRT resolution, 1280x960 is imo the cut off when you stop noticing the "pixels" or scanlines or whatever. At least on 21" CRT. So if your CRT can do at least that then downsampling/AA should be really beneficial.

If you look at mere 720p movies you can barely see any "pixels", that's because the real world has infinite amounts of downsampling so to speak. So 720p movies just look a little softer than 1080p.

The takeaways from those tests for me and this build are that:

- even 980 Ti is not enough to really max out the late-era Windows XP games
- while a lot of these games work in Win7 they will show little glitches in audio or video department. Usually nothing you would notice unless comparing side by side, but if you are after the original (yet maxed out) experience then it kind of counts.
- you need super fast AND overclocked CPU to play these games at high refresh rates (assuming you are not bottlenecked by GPU, which you are usually not at lower resolutions). The 875K CPU I have there now is too slow for this type of use. After overclocking the 875K there was still "only" ~130FPS in Far Cry 2 (with no extra eye candy from NVPI, at 1600x1200).

Thankfully there is not really that many computationally/graphically intense late-era Windows XP games.

So to sum up, I am happy that 980 Ti from 2015 can still be used in Windows XP but not super excited because it does not max out what NVPI offers (although only in a few later titles). 875K not so much, it is here only because of the P55 motherboard, which has been great so far, and of course allowed me to do this kind of build in the first place. If I will run into a lot of compatibility issues with older games under 980 Ti (haven't really tried many of those yet) then I might as well replace it with for example 780 Ti or older here and then build a dedicated rig with 980 Ti and a much better CPU (is his how it starts?!). But for now it stays as I have nothing bad to say about it.

98/XP multi-boot system with P55 chipset (build log)
Screenshots
10Hz FM